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Recommendations for sailormartes (February 06, 00:35 GMT)

RECOMMENDATIONS FOR sailormartes as requested by Cool_Kid (query: "boardgamerecommender sailormartes -maxplayers 3")
Generating recommendations based on a pool size of 1097 with a commonality factor of 93 at level 3 (higher is better).
---NEW GAMES sailormartes MAY ENJOY---
  1. Shadows of Brimstone: Swamps of Death - 2014 (8.6)
  2. Shadows of Brimstone: City of the Ancients - 2014 (8.6)
  3. Mombasa - 2015 (8.5)
  4. Cuba Libre - 2013 (8.4)
  5. Pathfinder Adventure Card Game: Skull & Shackles – Base Set - 2014 (8.2)
  6. Roads & Boats - 2013 (8.1)
  7. Grand Austria Hotel - 2015 (8.0)
  8. The Capitals - 2013 (7.9)
  9. Nightfall: The Coldest War - 2012 (7.9)
  10. My Village - 2015 (7.8)
  11. The Castles of Burgundy: 2nd Expansion – New Hex Tiles - 2012 (7.7)
  12. Ships - 2015 (7.7)
  13. Amerigo - 2013 (7.7)
  14. Serenissima (second edition) - 2012 (7.3)
  15. The Battle at Kemble's Cascade - 2014 (7.1)
  16. Dominare - 2012 (7.1)
  17. Mutant Meeples - 2012 (7.1)
  18. CV - 2013 (7.1)
You can request a longer version of this list by posting the text "boardgamerecommender sailormartes new -maxplayers 3" in a comment.
---OLDER GAMES sailormartes MAY ENJOY---
  1. Mus - 1745 (8.3)
  2. A Gamut of Games - 1969 (8.0)
  3. Strike of the Eagle - 2011 (7.9)
  4. 1861: The Railways of the Russian Empire - 2006 (7.9)
  5. Carcassonne: The Mini Expansion - 2006 (7.7)
  6. Revolution: The Dutch Revolt 1568-1648 - 2004 (7.7)
  7. Bios: Megafauna - 2011 (7.6)
  8. Québec - 2011 (7.5)
  9. Magnum Sal - 2010 (7.4)
  10. The Napoleonic Wars - 2002 (7.4)
  11. Invasion from Outer Space: The Martian Game - 2010 (7.4)
  12. Wiz-War - 1983 (7.4)
  13. Zero! - 2001 (7.2)
  14. A Game of Thrones Collectible Card Game - 2002 (7.2)
  15. Timeline: Historical Events - 2011 (7.2)
  16. Evolution: The Origin of Species - 2010 (7.1)
  17. Viktory II - 2006 (7.1)
  18. Big Boggle - 1979 (7.1)
  19. Tikal II: The Lost Temple - 2010 (7.1)
  20. Battlefleet Gothic - 1999 (7.0)
You can request a longer version of this list by posting the text "boardgamerecommender sailormartes old -maxplayers 3" in a comment.
---GAMES YOU MAY FIND UNDERRATED---
  1. The Great Fire of London 1666 - 2010 (7.0)
  2. Catan: Junior - 2012 (6.9)
  3. Maori - 2009 (6.9)
  4. Android - 2008 (6.9)
  5. Keltis: Der Weg der Steine Mitbringspiel - 2009 (6.8)
  6. Il Principe - 2005 (6.8)
  7. Batavia - 2008 (6.8)
  8. Tanz der Hornochsen! - 2004 (6.7)
  9. Vineta - 2008 (6.7)
  10. Brawl - 1999 (6.7)
  11. Terra Nova - 2006 (6.6)
  12. Aqua Romana - 2005 (6.6)
  13. Rory's Story Cubes - 2005 (6.6)
  14. Tomb - 2008 (6.5)
  15. Dixit Jinx - 2012 (6.4)
  16. Res Publica - 1991 (6.2)
  17. Go West! - 2005 (6.1)
  18. Outburst! - 1986 (6.1)
  19. Five Crowns - 1996 (6.0)
  20. Dragon Slayer - 2014 (5.7)
You can request a longer version of this list by posting the text "boardgamerecommender sailormartes underrated -maxplayers 3" in a comment.
---GAMES YOU MAY FIND OVERRATED---
  1. Top Trumps - 1968 (3.0)
  2. Race for the Galaxy: The Gathering Storm - 2008 (7.4)
  3. Jamaica - 2007 (6.3)
  4. Mansions of Madness - 2011 (6.7)
  5. Sentinels of the Multiverse - 2012 (6.7)
  6. Ticket to Ride: Märklin - 2006 (6.8)
  7. Arkham Horror - 2005 (6.7)
  8. The Werewolves of Miller's Hollow - 2001 (6.4)
  9. Mice and Mystics - 2012 (7.0)
  10. Yahtzee - 1956 (4.7)
  11. Descent: Journeys in the Dark (Second Edition) - 2013 (7.2)
  12. Loopin' Louie - 1992 (6.5)
  13. Flash Point: Fire Rescue - 2011 (6.8)
  14. Ticket to Ride: Nordic Countries - 2007 (7.2)
  15. Space Alert - 2008 (7.1)
  16. Talisman (Revised 4th Edition) - 2007 (5.9)
  17. Trivial Pursuit - 1981 (4.8)
  18. Forbidden Island - 2010 (6.3)
You can request a longer version of this list by posting the text "boardgamerecommender sailormartes overrated -maxplayers 3" in a comment.
Your boardgaming soulmate is fortiche (based on a shared taste in 11 games).
For more information about how this bot works, and optional commands, see this post.
These recommendations are courtesy of simiansays, who wrote the board game recommender. Please direct any complaints or queries to him! Happy gaming!
submitted by boardgamerecommender to boardgamerecommender

In Grandfather's footsteps: an alternative history for Susan.

This is an outline that I posted in a comment a few days back. Slightly altered here, I have given some thought to completing at least one episode.
Carole Ann Ford left the series very early on because Susan had received little or no character development from the writers and, instead, spent most of the time screaming.
But, if things had gone differently, at the end of The Dalek Invasion of Earth:
David decides to join Susan in the TARDIS. There is a fraught and emotional scene between Susan and the Doctor which redefines their relationship in more equal and adult terms. David joins them.
When Vicki is rescued, she quickly becomes a friend and confidante of Susan, whilst David’s presence proves difficult for both the Doctor and for Ian: previously the man of action, he now finds himself reverting to schoolteacher when faced with David, who has been used to fighting Daleks for years.
David is repulsed by the acceptance of slavery in The Romans and, after setting out with Susan, Vicki and the Doctor, leads Susan off on an adventure with Cynics, early Christians and others also opposed to slavery. Susan is torn when it seems that David may be about to become a second Spartacus. She eventually has to trick him to stop him interfering, which causes great resentment between them. Eventually, however, they make their peace and, meet with Ian and Barbara, make their way back to the Villa.
Over the course of the next two adventures, their relationships become established, but David remains independent and, at times, impulsive. It is he who finds and brings Steven back to the TARDIS. Once Ian and Barbara leave, he and Steven become firm friends.
During The Time Meddler, David switches allegiances to the Monk for a brief period, but Susan eventually persuades him to return and he vows not to interfere again.
When Vicki leaves, Susan misses her friendship, but is happy for her finding love.
Although Susan is able to make telepathic contact with Katarina at the critical moment during The Daleks Master Plan, and save her from Kirksen, later, it is David who returns to find the Doctor, sending the others back to the TARDIS, and it is he who struggles back with the Doctor through the effects of the time destructor. Susan is horrified when she realises what is happening, and runs to help him, but the now ancient David dies as she reaches him. She is devastated.
During The Massacre, neither Susan nor Katarina – who now sees herself as Susan’s personal hand-maid, leave the TARDIS. As Susan grieves, a presence seems to haunt them within the TARDIS. It is eventually revealed to be a product of Susan’s grief, projected through her growing telepathic link with Katarina (and possibly with the TARDIS). When they arrive in London, briefly, Susan feels that she should take the opportunity to post a letter to Ian and Barbara. She prevents Dodo from entering the TARDIS as she does so, but does not reach a postbox before they leave once more.
Over the next few adventures, Susan partially recovers from her loss. She develops her link with Katarina, and sets about educating her, and giving her a sense of independence. Steven and Sara Kingdom are becoming a couple, with a good deal of ribbing and horseplay between them, and Susan finds this extremely hard to deal with. At times her bitterness and resentment overflow. However, at the end of The Savages, both Steven and Sara leave the TARDIS to remain in the city. Katarina, although still attached to Susan and, seemingly, having a much better awareness of the true nature of the Doctor and the TARDIS, still seems to view the city as a form of paradise, and asks Susan if she could stay there. Susan tells her that she needs no permission from her to do so. It is only the Doctor and Susan, once more, who leave for the next adventure.
During The War Machines, Susan finally manages to post a letter to Ian and Barbara. Her developing telepathy allows her to contact and release some of WOTANs victims – saving Ben’s life as a result - but she falls prey herself eventually, resulting in a dramatic battle of wills.
Susan deliberately remains distant and almost suspicious of Ben and Polly’s arrival – she doesn’t want to become involved, only to suffer further losses again so soon. But with the Doctor’s regeneration, she warms to them as they try to help him. She is rather taken aback at the Doctor’s new personality, however, and doesn’t always accept his authority from now on.
From this point on, she takes on a far more independent role and, as a reaction to the Doctor’s new character, becomes far more cautious and authoritarian. She takes an interest in her Gallifreyan heritage, spending time in the TARDIS library, and begins to quote rules to the Doctor, suggest alternatives (often better alternatives, as the Doctor will grudgingly admit), and take over some operation of the TARDIS.
Their relationship comes to prefigure that of the Fourth and Romana I for a while, whilst Susan becomes extremely protective of Jamie and, later, of Victoria. She continues to remain rather distant from them though, although revealing a deeply caring, vulnerable and at times naïve side now and again. When Zoe joins, their common interest in maths and logic makes for an immediate connection, although Zoe is sceptical of and resistant to Susan’s increasing telepathic abilities.
Towards the end of The War Games it is Susan who persuades the Doctor to contact the Time Lords.
On Gallifrey, when the Doctor is questioned about his activities, Susan, although she believes that her evidence will help his case, is manipulated by the inquisitors, and they ultimately use her evidence against him. Once she realises this, she escapes from them, and attempts to rescue the Doctor. She cannot, without being recaptured herself, but does have chance to speak to him. The Doctor tells her that he knows that she was being manipulated, and that she must tell them whatever they want to know, since by doing so she will have the best chance of avoiding punishment herself. He tells her that they may not see each other for some time now, but she must not worry about him, and must go forward with her beliefs. She reluctantly leaves him, but having seen what his punishment will be, manages to get to the TARDIS bays and steals one herself, vowing to find the Doctor again when she can.
From this point on Susan leaves the main series, and her adventures continue in a spin-off series.
Susan is initially pursued by the Time Lords, and must avoid them using what she has learned from the Doctor. Quite early on, she tries a dangerous trick to out-manoeuvre them, during which her TARDIS is damaged, rendering it only partially controllable. She is no longer able to return to the Doctor, unless she can repair the ship.
She soon picks up a changing series of companions herself, and although remaining protective of them, and keeping an emotional distance from them, finds that she increasingly values their friendship.
After her initial adventures in season one, during season two she increasing finds that her scientific approach, which the Doctor had taught her, and had always been her background before leaving Gallifrey, does not seem to account for everything, and she encounters mysterious disciples of a time travelling organisation who rely far more on simpler and yet, often, less logical methods. They seem to use mirrors to travel in time, and to derive power from the use of language rather than maths and science as she understands it. By the end of season 3, Susan finds them to be connected to the Sisterhood of Karn.
After a good deal of thought and soul-searching, she leaves her companions and seeks to join the sisterhood as an alternative means of connecting with her Gallifreyan heritage.
Season 4 is taken up with her studies on Karn, her adventures as an acolyte following her mentor to other times and worlds, her developing psychic powers, her increasing rebellion against the more ritualistic and hierarchic aspects of the Sisterhood – which she soon finds to be little different to the side of the Time-Lords that she rejected – and, eventually, her discovery of Solon’s activities, which (she believes) she foils.
Susan finally decides that although she has gained greatly from the Sisterhood, she cannot remain with them. She cannot accept their rejection of Time Lord science and reliance solely on “magic” and leaves - shortly before the Doctor arrives – deciding that she needs to be alone.
She no longer relies on a TARDIS to travel, however, but has adapted the sisterhoods travel via arrangements of mirrors using her much developed psychic abilities and block transfer computation. The results, however, are not so far entirely predictable.
Season 5 involves a dark and gothic series of adventures where she is mostly alone. At the conclusion, in a particularly harrowing finale at the “Graveyard of Time”, she sacrifices herself to save an assortment of marooned time-travellers, including a handsome Thal used as a guinea pig in an early Dalek time-travel experiment. As she regenerates, they seem to be plucked from time by a mysterious force…
The series is not renewed any further, but shortly after this point, Sapphire and Steel begins airing.
submitted by GreyShuck to talesfromthetardis

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