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NISEI Banlist Thoughts (And Preliminary Decklists)

New banlist! No restricted cards! What does this mean?
Before doing the deep dive, I'd like to stress that I am in no way associated with this list, and everything said below is personal opinion. I also would like to acknowledge that did not influence the creation of this banlist or its philosophies. I am no longer a member of NISEI, having left for mental health reasons unrelated to working with the fine folks, which means I'm approaching this with the same perspective as most people reading this article.
Personally, I find the change in ban philosophy is a welcome one, and one that I think will only have positive repercussions for future iterations of the list as it develops. I've never liked the idea of restricted cards; I find that it artificially constrains how I am allowed to deckbuild, and it hasn't been an intuitive system when I've introduced newer players to deckbuilding. I have worried about the restricted list's removal would homogenize deckbuilding, but I think that the revised banlist will do a good job of keeping decks from leaning too hard on cramming as many freed cards as possible. Another advantage of a ban-only list is that it sets a good precedent of how we as a community action cards that negatively affect the play experience without providing something important to the game. Whampoa is a good example of a card that is not fun but not exactly broken either; it stalls games and rewards playstyles that require you to be ahead on board before maintaining your lead. It has never been enjoyable as a restricted card and I'm glad that it is banned. I do think the current banlist looks fairly awkward, with a few peculiar remnants of the B&R list still holding a banned position, but I trust that the list will iron out with tournament data and future testing. It seems very odd to see strange silver bullets like Dorm Computer given the same treatment as Bloo Moose, but I do think the game is in a better place with Dorm Computer never having been printed so I'm definitely willing to accept it.
We are seeing a real amount of changes to the banlist addressing decks not only for power level, but also for what types of player experiences they evoke. Actioning the trio of Kakugo, Breached Dome, and Shipment from Tennin is a clear attack on attrition-based Jinteki strategies popularized by the Comrades Potato playstyle (you can find the primer and decklists on netrunnerdb.com). Gang Sign and Cayambe Grid are two other cards I see that I have not felt as dominating against the best decks in Standard, but since they promote excessively slow and reactionary play they have been addressed. This is not a philosophy I agree with personally, but I also don't think that it will personally affect me too much having never succeeded with these styles of decks. My concern of being overly aggresive on these playstyles is that it rewards decks that overcommit to economy and don't slow down through having to draw past silver bullets, and we could see a resurgence of the goodstuff Val meta. I'm excited for how these goodstuff decks will evolve though, which I will be articulating below.
The mass banning of currents has a lot of sad consequences, but I think it was the correct call. As more and more currents rotate from the game the stock of the econ denial currents Corporate Grant and Scarcity of Resources was going to continue to climb unless NISEI chose to release new currents to expand the playstyles that could justify currents at all. If Grant and Scarcity were banned as a reactionary measure I worry that we would see an influx of Arhyabata Door to Door or glacier Death and Taxes decks, both of which are extremely challenging for the runner to play against when behind, and runners would be forced to play weaker currents or just economically suffer until the rotation of Flashpoint/Kampala. Given we have to acknowledge that this banlist is definitely considerate towards addressing "negative player experience", I don't think that this change denies much in the way of fun and engaging playstyles. We have already rotated past the pool of currents that you can truly build around competitively, so this only affects casual play, which you cannot objectively balance a banlist around and please everyone. Personally I will not miss Housekeeping, Surveillance Sweep, or Iterant Protesters when booting up a game in the Jnet lobby, at least in the sense that I will be able to enjoy the average game of Netrunner more through the absence of econ denial currents.

Anyways, enough of philosophy, onto theorycrafting! What is good in this brand new world?
For now, I want to look at what is untouched or buffed, since it will set the stage for the first few days of deckbuilding and new stuff will come as reactionary to these more obvious lists. On the corp side, the usual aggressive Weyland strategies have made it through this list unscathed. Argus, Titan, and Outfit all look primed to succeed, though one potential setback is that Aesops Shaper looks a lot more promising, and Clot is very good against FA variants of these IDs. I don't believe that Azmari being banned isn't as big a deal for NBN glacier as NISEI expects it to be, and I actually suspect we will continue to see the pseudo-ETR glacier function as it did through a different ID. Runners don't have the endgame economy needed to deal with this platystyle once you get going, and popular multiaccess tools do not shine against such a low-agenda deck. Here is a very rough example of moving Bio Vault Azmari to GameNET with minimal consequence:
Agenda (7)
3 Bellona
1 Degree Mill
3 SSL Endorsement
Asset (11)
3 Daily Quest
2 Echo Chamber
3 NGO Front
3 Rashida Jaheem
ICE (19)
3 Border Control ●​●​●​●​●​●​●​●​●​
3 Gold Farmer
3 IP Block
3 Slot Machine
2 Surveyor ●​●​●​●​
2 Tollbooth
3 Turnpike
Operation (9)
2 Digital Rights Management
3 Hedge Fund
1 Preemptive Action
Upgrade (3)
2 Bio Vault ●​●​●​●​
1 Cyberdex Virus Suite

Another corp that is majorly buffed is CtM. This is the really obvious corp that can utilize two previously restricted cards together, and while it remains to be seen whether GFI + Mumba Temple is better than a variant with Bellona, I'm sure that we should try out this pairing since players will be teching for asset decks less than ever. We even have the advantage of the current banning removing Hacktivist from the equation, which is huge for making meaningful Turn 1 boards stick.
Agenda Agenda (11)
1x 15 Minutes
3x AR-Enhanced Security
3x Global Food Initiative ●●●
3x Project Beale
1x Quantum Predictive Model
Asset Asset (15)
1x Amani Senai
3x Commercial Bankers Group ●●●●● ●
2x Daily Business Show
3x Mumba Temple ○○○○○ ○
3x Rashida Jaheem
3x Team Sponsorship ●●●
Operation Operation (8)
1x Exchange of Information
3x Hard-Hitting News
3x Hedge Fund
1x Psychographics
Upgrade Upgrade (5)
3x Calibration Testing
2x Mumbad Virtual Tour ○○○○
Barrier Barrier (6)
3x Gold Farmer
3x IP Block
Code Gate Code Gate (4)
2x Enigma
2x Tollbooth

The last great strategy we could see buffed, and one I don't want to theorycraft on due to lack of experience, is a deck utilizing both Obokata and Bio-Ethics Association. The only identity that I think can truly abuse this pairing is RP, which also benefits from the banning of currents. Whether this looks like a Dedication Ceremony Ronin deck, a value Jeeves Team Sponsorship deck, or even a Mushin deck I can't say as I haven't had success with the archtype, but I believe that this will be a real presence before the meta is solved, so if you want to win as the runner you need to be aware of how to play against horizontal Jinteki kill decks. I know this strategy is VERY unpopular with a subsection of the community but at the same time we need strong kill decks to break up the goodstuff runner decks, so I'm glad that players can still utilize .
Beyond this, corps really don't change much. It is more what runners have lost access to than what corps have gained, since most of the big banlist changes are on runner side. The banning of Film Critic is great news for almost all corps, especially Punitve Obokata lists, and Quantum Predictive Model also gains stock. I believe that Fully Operational Asa, rush Sportsmetal, glacier Palana, Obo Loop Palana, and the above mentioned corps are all sound options to iterate on. Of note, Apoc decks and econ denial Crim decks are meaningfully weaker from the banlist so setup for asset/tempo decks will be more reliable and Crisim Grid is less valuable than it once was.
Runners change a LOT from this list. There are two playstyles that open up that I am very excited for. First is Aesops Hayley, which is freed from the Scarcity shackles and can now overload on resources without immediate penalty (note that Biased Reporting and Game Over could become very good if this deck overrepresents). Engolo is also available now as an excellent alternative to EulePelangi, though I think both are meritable. We have also also gained access to value Hyperdriver, which is incredible for setup if you find an early Proco. Here is a variant on Tidal Hayley that I think looks quite strong, though there are also much stranger and potentially more powerful things you can do with experimentation. I'd start here to see how it performs against the general field. From here I'd suggest variants with Imp as a way to apply pressure to both operation-based combo decks as well as horizontal/Obokata decks:
Event (7)
1x Notoriety
3x Stimhack ●●●
3x Sure Gamble
Hardware (9)
2x Akamatsu Mem Chip
3x Simulchip
3x R&D Interface
1x Turntable ●●
Resource Resource (15)
3x Aesop's Pawnshop
2x Artist Colony
1x Beth Kilrain-Chang
3x Daily Casts
3x Fan Site
1x Hunting Grounds ●
3x Professional Contacts
Icebreaker (3)
1x Engolo
1x Gauss
1x Na'Not'K
Program (10)
3x Harbinger ●●●
1x Clot ●●
1x Datasucker ●
2x Hyperdriver
1x Imp ●●●
1x Misdirection
2x Self-modifying Code

The other playstyle that I think gets legs is every flavor of fair Anarch under the sun. Zer0 is, in my opinion, the most powerful runner card currently legal in Standard, and I honestly think its unbanning is a mistake even with a ban on Clan Vengeance. Time will tell what the full consequences of this change is, but for now Anarchs once again have incredible deck-thinning speed alongside the obvious synergies with bin breakers and I've Had Worse. Zer0 is incredibly fun if you have never had the chance to play with it, and I strongly encourage you try it out in your preferred ID of choice (maybe not Maxx now that Levy is gone). Here is a Valencia list revised from Joseki's Valencia from 2018 Nationals that I think is very strong, and you could easily cut the RNG/FTT pairing and rely on Stargate instead for your multiaccess. It's also very easy to find room in this style of deck for 1 or 2 copies of Apocalypse since your rig is so disposable.
Event Event (18)
3x Diesel ●●●●● ●
3x Dirty Laundry
3x I've Had Worse
3x Mining Accident
1x Rebirth ●
2x Stimhack
3x Sure Gamble
Hardware Hardware (8)
3x Hippo
2x Turntable
3x Zer0
Resource Resource (12)
3x Daily Casts
2x Find the Truth ●●●●● ●
2x Liberated Account
1x Mystic Maemi
1x Paladin Poemu
1x The Archivist
2x The Turning Wheel ●●
Icebreaker Icebreaker (8)
3x Black Orchestra
2x MKUltra
3x Paperclip
Program Program (4)
2x Datasucker
2x RNG Key

Criminals feel weaker than they did without access to Grant but I'm sure that aggressive strategies with Aumaka will still shine and look similar to decks played at Worlds 2019 with Engolo. Amina is actually primed to be even better in this meta than Engolo for Criminal, but Inversificator is also worth experimenting with for HQ focused decks, and Tapwrm may have a role in slowing down corp play. Access to Paperclip is very exciting, meaning Criminal has an ideal breaker suite that can be reliably generated through their usual tools of Special Order and The Class Act. The last thing worth looking at is the unrestriction of Labor Rights; Maxx can now play this alongside Paperclip and Engolo, so prepare for the Sponned Maxx decks popularized in the UK.
When looking at these changes there is a bit of worry that runners get the lion's share of the benefits from these changes, but I think it is really important to consider that runner benefits apply primarily to non-Criminal setup economy and icebreakers as opposed to win conditions. I personally believe that this means that diversity of runners increases rather than runners overstepping corps in general, and we should see Anarchs and Aesops Shapers competing in setup speed with 419 decks. Corps also don't have to fear early Apocalypse or econ Grant lock as much as before, which in general will do a lot for their own setup speed. My initial theory is that decks will be getting to the meaningful decisions in the game faster, and as such dedicated glacier will suffer, while rush/glacier hybrid will be stronger. I believe that as we iterate a Zer0/Stargate Anarch will end up as the best runner, either Valencia or Freedom, and familiar corps like Argus and CtM will stand at the top of corp play. Keep in mind that as metas and decks evolve, we will see unintended consequences. For instance, if Criminal becomes unpopular or people stop playing Amina, the stock in glacier ice such as Fairchild 3.0 and DNA Tracker rise dramatically due to the absence of Amina in the meta.
So there's a dump of preliminary thoughts. Overall I love the intention and methodology, I think that execution was solid, and I'm very excited by what this means for the future. If nothing else I can't wait to deckbuild again and see how much Standard has actually changed from this new banlist. What are you excited to try out in this brave new world? What changes would you like to see next from the OP team? Let me know, and whether you like or dislike the changes made please be respectful to the hardworking NISEI staff and playtesters that put in a LOT of effort to make the game the best they believe it can be.
(Note that none of the aformentioned decks really utilize Faust, an incredible card that DEFINITELY has application in combo decks of all factions. Faust and Buffer Drive have some cool synergies in particular, so the question remains what is the best way to draw lots of cards and what do you do when your rig sets up so blindingly fast?)
submitted by CritHitd20 to Netrunner

Mumbad cycle tournament report!

Hey everyone, as I share recently I ran a tournament this weekend in San Diego (my first one!) with a restricted card pool and deck building requirements that was a lot of fun. The basic idea was to focus on the Mumbad cycle by restricting the card pool to only Core, Deluxes and Mumbad Cycle while also limiting any player to only using one shared box for both corp and runner. This was intended to create a solid foundation of cards between the core and deluxe while also providing breadth from the mumbad cards released.
Not all of us were able to make it but there were six of us on the day and we did three rounds of swiss. Our faction spread was 4 NBN, 1 Jinteki, 1 Haas-Bioroid on the corp side and 2 each for each core runner faction and aside from Kate I don't think any of us used the same ID.
As far as my decks were concerned I brought a kill deck using Haarischandra to better identify things like Inside Job, I've Had Worse, and other cards that might throw off my never advance scoring plan when the SanSan wasn't around and to enable both Salem cards to do as much work as possible. Brainstorm did a lot of work landing me an end-of-round kill in one game and slowing down a runner's R&D digs on another server. It was a super fun splash.
On the runner side I basically continued my addiction to Big Boy decks. I ended up fixing up the Dumbo Kate deck to be legal for our tournament and added a couple of things that I tend to include. I dropped the Inti because Wraparound wasn't a thing only to regret it when I saw my first Vanilla. I added Artist Colony in case I found an EOI target before I was ready to close the game, but I think in retrospect maybe finding the influence to turn it to a data dealer would be a better call.
We were really happy with the way the whole thing turned out and I think next cycle we'll look to do it again. The only change we might make is to do the last two cycles instead so that we have a little bit more variety. I almost did it this time but figured people would enjoy the break from Faust.
Below is the deck list for my corp. The corp and runner decks are also on NetrunnerDB if anyone wants to take a peek!

Mumbad Cycle Tournament - Harischandra Kill

Harishchandra Ent.: Where You're the Star (Fear the Masses)

Agenda (12)

Asset (12)

Upgrade (3)

Operation (12)

Barrier (2)

Code Gate (3)

Sentry (5)

17 influence spent (max 17-5☆=12) 21 agenda points (between 20 and 21) 49 cards (min 45) Cards up to Fear the Masses
submitted by inniscor to Netrunner

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