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Spread Non-shake nospread for legit players *Field of View adjustment Permit a limited angle for aimbot. Today Hexui owns the domain, some people were misusing the name "Enhanced Aim" to scam people. Enter a valid license key (first 14 days are treated as trial and free) 5. Go back to your game window and press DEL to open Cheat menu (works only in lobby and live games) 6. Use arrows to navigate and F6 to Save Settings. CS1.6 HACK - Status: Detected - Wallhack (Depthrange, Asus, Wire) - Removals (No Flash & No Smoke) - ESP (Name ESP.

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Sick of cheaters? Sick of 64 tick? Let's build a competitive NA Community!

Good Afternoon /GlobalOffensive
After seeing the numbers for Dreamhack this weekend, I couldn’t help but get excited. CS:GO is finally gaining the numbers required to become part of the larger international tournaments. It’s high time that North American players build a competitive community. There are a lot of people playing the game, but very few of them are playing genuine competitive Counter-Strike. By competitive I mean the way the game was played at Dreamhack: 5v5. Teams. Strats. 1:45 rounds and 35s bomb timers. I do not mean to create an “us” versus “them” mentality, but MM, even when queued with five, is not genuine competitive. People are not running strats on MM the way they are being run in league matches or on LAN. Matchmaking is pugging in the same way that ESEA, AltPug, and Leetway are pugging. How are we going to go about moving away from a model where we play with random people, to one where we play with a team consistently? We have to stop relying on pug services like ESEA, AltPug, Leetway, and Valve’s matchmaking and do it ourselves.
There are three main issues that need to be overcome for this to be possible:
  1. Cheaters:
We’ve all been there. “You guys are going to lose :))))” Only to have someone who just bought nine accounts during the Steam Sale so that he could aimbot with a SCAR through double doors. It’s frustrating. “Want to all just dc?” is usually the response from a team facing the cheater. But that means another five minute queue. Some days you’re lucky enough for the other team to kick the kid, but more often than not the other four people are paying him so that they can have “Global Elite” next to their name. The best we can do is click “report” and hope Overwatch bans the account four months down the road only to run into the same person on one of the other ten Steam accounts he made to cheat on after the Steam sale.
How is it possible that we all deal with this on a daily basis? We have accepted a model of playing Counter-Strike that was created out of circumstances dating back about six or seven years. It was sometime around season 16 or 17 that CAL introduced the CAL-Anti-Cheat Client. CEVO also had its own client. ESEA also had an AC client. Prior to ESEA having its own league, it was solely a PUG service. ESEA was where you went to PUG when you weren’t scrimming with your team (after your 5th had to go to bed). During this time, scrimming was played on private servers with no client. The only time you ran a client was when you played your league match (CEVO’s and CAL’s were both awful in those days). 95% of time spent playing the game was on private servers without a client. Once CAL closed its doors, ESEA began testing its own “scrim servers.” These were a godsend at the time. A server your team could use that was available to you because you were already part of their pug service? Genius. No longer having to bug your team to PayPal you that 8$ to chip in for a server was great. And this is when the community changed. This is when “on-client” and “off-client” became part of the vocabulary. All the serious teams moved to ESEA, and in doing so, “off-client” Counter-Strike became synonymous with wallhackers and aimbotters when only three years prior all competitive Counter-Strike was played off client. It’s cliche, but we gave up freedom for security. That and it was cheap. And in doing so, we went from a model where we chose not to play people we thought hacked, or kicked them from our servers if they started hacking, and hoped we wouldn’t see them in league, to a model where we have no control over the server and hope that a client or an Overwatch review will keep the cheaters out meanwhile assuming anyone better than us is cheating. This mentality was borne out of the “on-client/off-client” era. We need to start trusting each other again. I’d rather go back to thinking Team-X cheats, but playing them because they would at least try to hide it or no one would scrim them, than face another Steam Sale Warrior aimbotting and headshot spamming through mid in MM. And if someone I scrim does do any of those things. My friends and I can kick them from our server. This brings me to the second point: server hosting.
  1. Server Hosting
There are too many threads about people willing to pay for 128 tick servers in Matchmaking. Price is one reason Valve’s Matchmaking servers are 64 tick. The other reason is that Competitive Matchmaking is PUGGING. It is not much different than the “good Pubs” from 1.6 and Source. I know that I am not playing genuine competitive Counter-Strike when I queue for Matchmaking with my friends. The other team, even if they are a five stack, are not running league strats 99.9% of the time. ELO systems are fun, but they are not a true reflection of skill. If you noticed, there were some people that were only Legendary Eagle Master competing at Dreamhack this weekend. I really enjoy Matchmaking, but I understand why Valve is okay with leaving it at 64 tick.
A quick google search shows that I can rent a 12 person 128 tick private server for 16$ a month. 45$ if I pay for 3 months. A 10 slot private server is only 10$ a month.
These prices are nothing compared to the prices it used to cost. I googled them just now and couldn’t believe they were this cheap. It used to push over 30$ for a 1000fps 1.6 server sometimes even going as high as 50$. Good teams would have sponsors from server companies. I had the chance to play some 10 mans last night on a private server. It is a completely different game. The reg is better than ESEA and infinitely better than MM. Everyone loves playing on high quality servers, but the problem is trusting people not to cheat, and finding people to play with. Right now, the only people playing on private servers are teams that trust and know each other. This is incredibly limiting. No one takes a chance to scrim new people. Everyone assumes the other people are cheating. It’s time we start playing on good servers and meeting new people, trusting them not to cheat. How many of you remember copy/pasting this into console?
connect doom.divo.org:20175; password scrim123
We need to start doing this again, but that raises the question of how to facilitate scrimming.
  1. Organizing Competitive Gameplay:
This is the one obstacle to overcome that I am the least sure about how to do and is why I am asking for help. This subreddit has been great for sharing information about the game. Steam Groups are useful for keeping in touch with people I used to play with. ESEA and Matchmaking are good for finding pugs and scrims. But if we are going to make this work, and build a North American CS:GO scene that grows instead of shrinks, we need to agree on a meeting place. We need a new version of #findscrim #calscrim. The only way I know to do this, is to use mIRC, but if you are aware of of anything that would work better I am all ears. GameSurge used to be the NA server, but it’s essentially dead. I imagine we could use quakenet. The more important thing is that we all head to the same place. The critique is often that mIRC adds another ‘barrier,’ but I can’t think of ANYTHING more efficient for facilitating gameplay in a competitive community. Forums are bad. There’s no need for ‘pug’ clients if we can create an ‘off-client’ community that trusts one another enough to play new people. Kicking aimbotters, suspecting wallhackers but dealing with them, and competing in leagues. Right now ESEA and CEVO are the only leagues in NA, but there’s an influx of new players and a lot of old players that miss genuine competitive Counter-Strike. Making teams. Scrimming. Competing. We just have to find a place to meet.
In closing,
Many of the players on this subreddit are new to the community. There are so many threads about ‘improving,’ but improving at CS:GO is not about reaching Global Elite. Global Elite means you are good at pugging. Some of the best players I know don’t even touch Matchmaking. If you want to improve at this game you need to play it in its proper form.
So let’s make this happen. Let’s figure this out. Let’s build a North American CS:GO community for everyone that wants to play COMPETITIVE Counter-Strike. Let’s play on 128 tick servers.
tl;dr:
Play hard. Go pro.
EDIT:
I didn't expect this to gain so much momentum. I'm not selling anything. I'm not trying to get you to idle my channel or join my steam group. I only want our community to start scrimming off client again. A lot of you are new, and will think people cheat. Give people the benefit of the doubt, unless they are speed hacking and aimbotting. If you think they're cheating/walling but trying to hide it, finish out the scrim and remember their steam_id and don't play them again. Make teams. Sign up for leagues. I don't care which. CEVO/ESEA/AltPug. But let's get scrimming off client. GameSurge already has some channels set up for Global Offensive #csgo #csgoscrim. Old players, go dig up your auth accounts. New players, go create an account on GameSurge there is a guide here: https://gamesurge.net/newuse (thanks notbitcoin).
EDIT #2:
After seeing this develop, I've noticed there are a great variety of opinions. Again, I didn't set out making this thread for myself. My ultimate interest was seeing a community develop that was not handicapped to any one league, pug service, or Valve. My bias is that I am older and have seen an off-client community work once before. I have no problem with ESEA and have competed in multiple league seasons and have been a paying member since 2006. I know the premier competition for CS:GO in NA competes in ESEA's league. Those of you competing in ESEA with no interest playing off-client, I'm not here to make you change your mind or saying you are wrong. My only hope is that North American CS can build a community where SCRIMMING is the primary way the game is played. I can only do so much. The rest is on all of you. If you have an idea that you think works, GO WITH IT. If you want to try something to further the development of the competitive community, do it. I have received numerous pm's about playing 10 man's off client. As such, I have set up something for everyone and anyone interested in playing. I'm idling #go10man on GameSurge and I have created a steam group at http://steamcommunity.com/groups/go10man for anyone interested in playing. Don't care what rank you are. Don't care if you've been playing since 1999 or since yesterday. If you have no interest in playing with me, I don't mind at all. Keep playing and competing however you see fit. Maybe I'll run into you at the SoCal Revival Lan or in ESEA next season. All I want is the competitive community to thrive. However you decide to do that is up to you.
Cheers, GY!BE
submitted by gyibe to GlobalOffensive

Cheaters confessions: long story of cheating in Counter-Stike 1.0 'til CS:GO

Hello players. I have been reading a lot about CS:GO here on reddit, watched tons of youtube videos on cheaters and engaged in many cheating-related discussions before and now I would like to bring up to your attention a few of my observations and have a constructive discussion on the topic of cheating in CS:GO. Please no hate and no love - let's keep this discussion constructive.
Let me start with a bit of history of CS and first cheats I have encountered both: locally & globally. I have started playing CS back in 1999. Back in the day I played a lot of LAN competitions as the CS scene around the town I used live in was quite big. We had a few internet-cafes where all the kids were hanging out after school polishing their CS skills. The internet was quite slow back then so the online gaming wasn't so huge yet. I was supporting all the local internet-cafes and literally got to play for free for hours for setting up CS and dedicated servers with plugins, stats, etc. We had clans and competitions with small prizes. The best thing about the whole thing was that you got to sit next to someone really good and you could learn from watching them play if you weren't playing yourself at the time. It was all good until...
... the release of CS 1.3 the most famous cheats came out - OGC. OGC was a customizable multi-hack. You had to provide a path to the CS.exe and it would inject its .dll into the memory. It would read offsets and modify memory giving you the advantage of esp, wallhack, aimbot, speedhack, you could change colors of models, weapons, textures and all sorts of hacks. The hack was highly customizable - settings were being saved in a .cfg file which you would carry around with you on a usb/in your email's inbox etc. so you wouldn't have to customize it each time you wanted to use it. One night, we were playing CS all night at an internet-cafe with about 10-12 people. I was probably the first one to use the hack on a local LAN tournament. I did it for fun - I was among the best in our local scene so I didn't need the hack anyway - so like I said I did it simply for a laugh. I had set it up at home for a simple aiming help - disabled all the wallhacks and esps so the game looked completely normal unlike you see in some youtube videos with all the hitboxes, weird crosshairs etc. Back then nobody would suspect that I would be cheating so it was quite easy to get the hack installed and ready to use before we started playing. For about an hour of playing nobody would even notice that I had a cheat running. After a few maps I have told everyone that I was cheating in the game and demonstrated to them what I had and how it worked. Obviously, people wanted to try it out themselfs so the cheat has been installed on all machines and we literally played with the cheat running all night long. It was so much fun. Constant headshots, shooting through walls, no flashbangs, removed smoke etc. There was no Steam, no VAC, no anti-cheats ( well, except Punk Buster but that was only used in the online games and only on certain servers ).
With the release of CS 1.4 the online gaming grew huge. There were already a lot of online servers and peoples home connections were good enough to play online. The OGC and other hacks spread around the world. Shit loads of public hacks which were basically undetectable when they were set up properly. Obviously, there always were complete idiots and noobs running around with speedhacks, madly shaking crosshairs, no previous setup so everything was quite obvious and these retards were getting banned by server administrators quite fast. The problem was with people who already were good at CS and had the hacks setup properly just to give them a minimal advantage. Back then if someone was scoring 25-2 he was already a suspect to some people - not every single person but generally an administrator or some other people would go into spectator and record a demo which was analysed later on. Note that back then there was no MM system, no competitive etc. It was all based on community servers. The global CS scene was completely different from what it is today. Most of the bigger gaming servers had their own phpbb2 forums and a lot of players actively participated. There were threads on cheaters, demos and opinions ( yeah, just like today's Overwatch except it seemed like people were a bit more competent ). That system worked for a while until...
The bigger the CS got the more cheaters there were.
At some stage (CS1.5/1.6) players started getting too frustrated with cheaters. Yep, there were just way to many people hacking and recording every 5th/10th player became pointless. Players wanted to play the game and not do server administrators jobs. Some administrators were 10 year old kids with no real life CS experience - friends of friends of friends who were sometimes banning good players for cheating while they weren't even cheating. The whole CS scene started to transform into a world of noobs who were praising cheaters and calling them pros. There were tons of incompetent people who would just throw bans around for a headshot through wall on a common spot, for a no scope kill or a kill through the door on de_aztec... For players like me, who played on cheats before and had a pretty good idea of what is going on ( besides that I am software developer ) it was quite easy to work out who was cheating and who wasn't. There were a lot of people who were very good and even though they were accused of cheating - more experienced players would quickly kill the noobs suspicions. A lot of good players gave up CS, the middle-skilled and noobs started to cheat on a huge scale and the whole CS scene became completely retarded. Yeah, I know most of the readers will not remember that because they either started playing CS 1.6 or CSSource, or even CS:GO..
The cheating has become a huge problem in CS and Valve needed to do something about it. Steam was introduced and with Steam the anti-cheat system called VAC.
VACations ;) Been there, done that. I used to have multiple accounts on Steam even those with only a few digits (< 1k) in the Steam ID. All VAC banned for ages now for cheating violations. Actually one or two account have been banned but cheats were never used on it I am 100% sure of that - but let's not talk about it now. I used to have have a few accounts where cheats were used occasionally but never got detected. I am saying all this just to demonstrate that the VAC system isn't perfect. In fact, it's shit. It's completely retarded for the late-bans system instead of instant bans. The late bans system is something I will probably just never understand the point of.... I have had accounts which were banned as soon as 2 hours prior to starting cheating ( with < 10 hours on record ), other accounts which have not been banned for 500 hours of CS ( eventually banned but 500 hours was good few months of cheating. I bet the hardest for VAC to detect is a simple WH/ESP cause that only reads off of the memory and you can have a simple automated drawing software on side drawing things for you - you don't even have to touch the memory. This is the type of hack VAC will never be able to detect unless they start taking screenshots of your game ( but by law they cannot do that ). I have had demos recorded of me and watched by 100+ people who still couldn't tell I was wallhacking. My accuracy/aiming is usually between 25-35% so I don't need an aimbot. Let's be honest aimbots are actually shit and eventually get you busted anyway. Mr. flusha has been proved recently that he cheats (tons of videos/demos on youtube) but still no VAC ban and a massive team of noobs saying he's just PRO and great. That is ridiculous to someone who has been cheating in this game for the last 10 years, understand the physics, the networking etc. He's just one among many many 'pros' who I have watched and would consider cheaters... The truth is that people who have as much experience as me will easily recognize a cheater but noobs who have been playing CS even for 5 years have no idea because they haven't been hacking all this time.
A good cheater (and also someone who is a good player) will always recognise another cheater even if they are the best player in the world.
With the release of CS:GO I have set up a new Steam account and been playing completely clean of cheats just as a hobby.
Feel free to ask my anything I will do my best to answer your questions.
submitted by programmerX to counterstrike

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