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Call of Duty: Mobile - October 12th Update

Call of Duty: Mobile - October 12th Update
Greetings everyone!!
It is finally time for a brand-new update. You can find a large majority of the information about everything out today, but also a great many things are coming later in October or early November. We’ll be detailing that all a lot more on Tuesday October 14th at 5 pm (PT) once Season 11 Anniversary releases, but before we jump into the patch notes we just had two topics to bring up in advance.
End Tier Camos A while ago we had some discussion around the Damascus camo, since it was in a public test build, and we had said that we didn’t plan to release that camo as the final tier camo. However, it has been quite some time since then and we have decided to release Damascus today in this update! Here is a sample of that camo on the KN-44:
However, we also have one other final/top tier camos coming down the road in another in-game update: Diamond. Keep an eye out for more information on that in the future and best of luck to everyone grinding for Damascus in this release!
XP Card Changes Just a quick note, but we've adjusted XP card prices in the wake of Gunsmith and how weapon progression has changed due to that feature. The prices have been significantly lowered. We have also completely removed the lowest tier XP card, so now there are only blue and purple XP cards. You can find all of those adjustments in the store now.
Those are all of the extra call-outs for this post, but please head below for the full update notes and see you all again on the season release!
It's the End of the World and you're invited! Call of Duty Mobile's 1st Year Anniversary Season is here. Join the party of a lifetime in the season-long celebration. Major feature drops with party themed Battle Pass content, BR update, Halloween, and all new Mythic Weapons.
Rank Series 7 from 10.2020 – 12.2020
New Ranked mode series rewards
  • New Epic Blueprint: Kilo Bolt-Action - Dealer
  • New Epic Soldier: T.E.D.D – Where To Sir?
  • New Epic Frame: Steeled Frame
  • New Epic Calling Card: High Roller
  • New Epic Charm: Series 7
New Battle Pass available October 15th!
New Premium Battle Pass Rewards
  • New Epic Soldiers
  • New Epic Blueprints: QQ9 - Neon Grunge, KRM-262 - Point and Click, DL Q33 - Neon Burst, AK117 - Neon Lotus, Fennec - Verdant
  • New Legendary Calling Card: Tac Insertion
  • New CODM themed items
New Free Battle Pass Rewards
  • New base SMG: Fennec. An aggressive and fully automatic submachine gun with buttery smooth recoil and a blazing fast rate of fire that is exceptional for strategic room clearing and holding down the front line.
  • New Scorestreak: Advanced UAV. Reveals the real-time position and direction of enemies on a player’s mini map
New Events and Rewards
  • Stay tuned for special Anniversary and Halloween events!
    • New challenges and missions with new rewards
  • New functional gun: NA-45. Hailing from Advanced Warfare, the NA-45 deals explosive damage on the second round when shot near the first.
  • New Perk: Tactician. Spawn with an extra piece of tactical equipment.
  • New Featured Game Mode - Cranked Mode
    • Fight or die! Get kills or assists to delay the countdown to your own destruction. If your timer hits 0, the results will be explosive.
    • Available on Crash, Standoff, Crossfire, Cage, Rust, Shipment
  • Check back later for a Halloween themed fan favorite mode!
New Map
  • King. The fan favorite Gunfight map comes to Call of Duty: Mobile! Fight to the death in this close quarters experience.
  • Available for: Gunfight, Duel
  • Standoff gets spooky! Coming soon.
  • New gun perk for Fennec: Akimbo. Dual wield two weapons. High rate of fire with disabled ADS
  • New attachment for AK 47: 5.45 Caliber Ammo. Greatly increase fire rate, good for close-range combat
  • New attachment for HVK30: Large Caliber Ammo. Increase damage to head and upper chest shots, good for mid-range combat.
  • 10v10 TDM, 10v10 DOM, Kill Confirmed and Capture the Flag will be available on more maps
  • Attack of the Undead: Increased the main weapon damage and HP of survivors at 8th and 10th kill. Increases the HP and axe damage of undead after 2nd and 4th kill.
  • New Marker Setting: Allow player to customize size and opacity of objective marker and item marker in “SETTINGS -> BASIC -> MP MODE”. Now you can identify enemies with clear vision.
  • New Weapon: Purifier. A high-pressure flamethrower that causes burning damage over time to enemies in close range. Jump into water to stop the burning.
  • New Mod: Sleuth. Damaging an enemy outlines their profile and reveals their location on the mini map for a short time.
  • New Ammo: Ballistic Expert. New ammo for special weapons, including War Machine, Tempest, Annihilator, and Purifier
  • Players can now equip Legendary and Epic Camos in “Loadout -> Battle Royale -> Weapon Camos”
  • New automatic obstacle avoidance feature for wheeled land vehicles. Can be turned off in “SETTINGS -> BR SETTINGS -> VEHICLE”.
  • Set default Armor Plate loot limit setting in “SETTINGS -> BR SETTINGS -> LOOT SETTING”.
  • New setting to switch to main weapon automatically after throwing one lethal or tactical equipment. In “SETTINGS -> BASIC -> BR MODE”.
  • Increased damage of QQ9 while 10mm 30 round Reload Ammunition attachment equipped
  • Slightly decreased AK47 recoil control and accuracy
  • FHJ can now fire without locking on a target
  • Decreased explosion damage radius of FHJ cartridge
  • Slightly increased the explosion damage radius of SMRS cartridge
  • Decreased movement speed and attack speed of Shadow Blade. Decreased the distance required to lock onto an enemy
  • Slightly decreased fire rate, recharge speed, and duration of Annihilator
  • Slightly increase fire rate, bullet velocity, and mobility of War Machine
  • Increase magazine capacity of Death Machine
  • Decreased fire rate of VTOL Scorestreak
  • Decreased Scorestreak points earned from Shield Turret kills or destroying a Shield Turret
  • Replaced Transform Shield flash with a built-in microwave field emitter that slows and damages enemies
  • Increased the throwing speed of all lethal or tactical equipment
  • Increased damage range and edge damage of Thermite
  • Thermite can now stick to enemies and their deployed devices
  • Decreased the defensive range of Trophy System
  • Improve the effect range of Flashbang Grenade, Concussion Grenade, and EMP
  • Decreased the perception distance of Alert perk
  • Decrease the initial explosion range of Molotov Cocktail
  • Optimized player animation from prone to sprint
  • Added some dying poses.
  • Optimize FOV switching animation when using ADS
  • Optimized hip-firing animation
  • Scopes block less screen area while hip firing
  • Size of hip-fire reticle will change according to hip-fire accuracy stats
  • Optimized user experience when observing a match
  • Optimized mini map in Gun Fight, training ground, and Hardcore
  • Fixed a visual issue caused when spamming crouch and prone too frequently
  • Fixed an issue where breath shake was similar for all sniper rifles
  • Fixed an issue where the laser did not point to the center of the screen when the OWC Laser - Tactical is equipped
  • Fixed an issue where Equalizer kills are not counted as operator kills
  • Fixed an issue where Molotov Cocktail kills would not count towards a nuke
  • Fixed a perspective issue when using Shadow Blade
MP Rank
  • Increased quantity and quality of MP Rank rewards
  • When the rank level is reset, lower rank players lose fewer points
  • New ranking data stat: MVP when defeated.
  • More rank points awarded for a winning streak.
  • Decreased the difficulty of ranking up in lower rank levels
  • Optimized the time allowed to join in the ranked MP matches in progress to minimize the number of unequal matches
  • Increased the penalty for ranked MP matches when quitting mid match
Battle Royale
  • The safe zone now shrinks quicker in the early game.
  • Airborne Class: Decreased the concealment while calling in or using an airborne device or landing with wingsuit. Recharge will only start after the previous airborne device expires.
  • Ninja Class: Significantly increased mobility
  • Clown Class: Increased the speed of zombies and increased the range in which zombies can detect enemies
  • Trickster Class: In combat, the holographic decoys released by the enemy and you/teammate are distinguished by red light effects on shoulders
  • Decreased the recoil of all sniper rifles
  • Slightly decreased AK47 recoil control and accuracy
  • Improved hip-fire accuracy of all weapons. Now, SMGs have the best hip-fire accuracy
  • War Machine: No longer slows enemies. The magazine capacity is adjusted to 80, and each shot consumes 10 Ballistic Expert ammo.
  • Tempest: Significantly increased the charging speed and bullet velocity. Decreased the explosion range. The magazine capacity is adjusted to 80, and each shot consumes 10 Ballistic Expert ammo.
  • Annihilator: The magazine capacity is adjusted to 60, and each shot consumes 10 Ballistic Expert ammo.
  • Increased the chance of sights being found in Battle Royale.
  • Light Trigger Mod and Common, Uncommon and Rare Long Shot Mod have been removed from Battle Royale
  • Decrease damage suffered when a vehicle hits an obstacle
  • Optimized driving experience land vehicles
  • After an airdrop is opened by player for the first time, the green icon on the mini-map will not disappear but become a hollow icon. It will only disappear when all items are looted.
  • A new exclusive color and marker for custom weapons from Arsenal.
  • Optimized the attachment swap logic when picking up a weapon to replace the current weapon
  • Optimized the recommended logic of armor plates. Recommends player to use armor plates when HP is high but armor durability is low
  • Optimized the bullet trace path and the collision effects
  • Increased the throwing speed of all lethal and tactical equipment
  • Optimized animation when landing from higher points
  • Optimized animation when climbing through bunker or window
  • Optimized animation when using ADS
  • Optimized the sound effect when getting hit
  • Optimized the visual effect of the safe zone edge in the distant view
  • Optimized feedback when hitting an enemy
  • Optimized UI prompts when reloading
  • Fixed an issue where UI is incorrect after customizing backpack in loadout
  • Fixed an issue where there was no feedback on the reticle when headshot kills
Updated the available Blueprint Weapon list in Battle Royale:
  • Common: ICHBRa3/GKS/QQ9/M4LMG/KRM262/Kilo-Bolt Action
  • Uncommon: KN44/ASM10/AK117/HG40/RUS74U/ChoppeEcho/Arctic.50
  • Rare: AK47/HBRa3/HG40/QQ9/Cordite/M4LMG/RPD/KRM262/Kilo-Bolt Action/Locus
  • Epic KN44/ASM10/ICGKS/RUS74U/ChoppeEcho/Arctic.50
  • Legendary: AK117/AK47/ICHG40/Cordite/RPD/Locus
BR Rank
  • Increased quantity and quality of BR Rank rewards
  • When the rank level is reset, lower rank players lose fewer points
  • New ranking data stat: First Place Earned
  • Optimized BR matching efficiency
  • New weapon library system. Now players can check all advanced weapons
  • Optimize the user experience of the gunsmith system
  • Improved user experience of after match summary reports
  • In PLAYER PROFILE, now you can check the number of MP&BR Legends in history
-The Call of Duty: Mobile Team
submitted by COD_Mobile_Official to CallOfDutyMobile

Israel's Human Shield Hasbara

Chances are you’ve heard about Netanyahu’s UN speech where he condemned Hezbollah for using Lebanese civilians as “human shields” by storing weapons within civilian areas and urged the international community to act to “insist” that Hezbollah “stop using Lebanon and Lebanese civilians as human shields.”\1]) In yesterday’s speech Sayed Nasrallah invited anyone to visit the alleged rocket site \2]) so both local and foreign media entered that site. \3]) For those of you who don’t recall, this isn’t the first time such hasbara was used. In the 2006 war when Israel killed at least 1,200 Lebanese civilians \4]) the Israeli government \5]) and its propagandists \6]) alleged that Hezbollah had “hidden themselves and stockpiled their missiles in residential areas” thus “it is [Hezbollah] who are criminally responsible for the "foreseeable" deaths of the civilian shields” while Israel “condemns those practices”\7])
Despite all these allegations, investigations by human rights organization found no evidence to support this alibi. An exhaustive study by Human Rights Watch “found strong evidence that Hezbollah had stored most of its rockets in bunkers and weapon storage facilities located in uninhabited fields and valleys.”\8]) and that “Israel’s own firing patterns in Lebanon support the conclusion that Hezbollah fired large numbers of its rockets from tobacco fields, banana, olive and citrus groves, and more remote, unpopulated valleys.”\9]) Similarly a U.S. War Army College study based largely on interviews with IDF soldiers who fought in the 2006 war concludes that “[t]he key battlefields in the land campaign south of the Litani River were mostly devoid of civilians, and IDF participants consistently report little or no meaningful intermingling of Hezbollah fighters and noncombatants. Nor is there any systematic reporting of Hezbollah using civilians in the combat zone as shields.”\10])
On the other side, there is ton of evidence to suggest that Israel is guilty for the use of human shielding. During the Israeli occupation of south Lebanon “Israeli troops made use of civilians as ‘human shields' to protect them when passing through hostile villages.”\11]) An exhaustive study by the Arab Association of Human Rights about the 2006 war issued the following conclusions:
[The Israeli] Arab towns and villages that suffered the most intensive attacks during the war were the ones that were surrounded by military installations, either on a permanent basis or temporarily during the course of the war. These installations are located at a distance of just 0.5-2 kilometers by air from the civilian community; in some cases the installations are located inside the town or village. Such short distances are within the margin of error of the rockets fired by Hezbollah. During the war, artillery was launched at Lebanon from many of these installations, and particularly from the temporary installations. . . .

Hezbollah declared on several occasions that it was targeting its rockets primarily at military installations inside Israel. Given the findings of the study . . ., there is no reason to doubt that the Arab towns and villages were hit due to their proximity to the adjacent military installations. . . . This assumption is reinforced by the fact that Arab communities that were not surrounded by military installations, including villages close to Israel’s northern border, were not hit by rockets, or suffered a lesser degree of damage. Conversely, communities that were surrounded by military installations were hit by rockets, even when these communities were further removed from the Israeli-Lebanese border. \12])
Even during Israeli “operations” in Gaza, Israeli forces “used civilians, including children, as “human shields”, endangering their lives by forcing them to remain in or near houses which they took over and used as military positions. Some were forced to carry out dangerous tasks such as inspecting properties or objects suspected of being booby-trapped. Soldiers also took position and launched attacks from and around inhabited houses, exposing local residents to the danger of attacks or of being caught in the crossfire.”\13])
The Jerusalem Post argues that the U.S. should impose more sanctions on Hezbollah because of its alleged use of shields. \14]) So, since we should sanction Hezbollah for alleged use of shields, shouldn’t we also sanction Israel for its long proven history for the use of such tactic? Or would that be anti-Semitic?
[1] ”Full text of Benjamin Netanyahu’s address to the 2020 UN General Assembly” Times of Israel.
[2] ”Nasrallah denies Netanyahu's claims on 'secret' Hezbollah weapons depot” Al-Arabiya.
[3]https://twitter.com/UpdatesLebanese/status/1311023204153143299; “Israel’s Prime Minister Says Hezbollah Is Stashing More Explosive Weapons in Beirut” Wall Street Journal.
“We will allow the media to enter…into the facility that Netanyahu talked about so that the entire world discovers his lies.”
[4]Human Rights Watch, “Why They Died”; William Arkin, “Divining Victory” p. 98.
[6]Dershowitz, ”Arbour must go,” Canada.com
[7]Margalit, “Israel: Civilians & Combatants,” New York Review of Books.
[8]Human Rights Watch, “Why They Died” p. 40
[9]Ibid, p. 51
[10]Stephen Biddle and Jeffrey A. Friedman, “The 2006 Lebanon Campaign and the Future of Warfare: Implications for army and defense policy” p. 43–45
[11]Blandford, “Warriors of God”
[12]Finkestein, “Knowing Too Much” p. 130-31; “Report: Israeli military installations near Arab villages harmed civilians,” Electronic Intifada
[13]Amnesty International, “OPERATION ‘CAST LEAD’: 22 Days of death and destruction” p. 3
[14]Harikov “Hezbollah missile site revelations could trigger US sanctions” Jerusalem Post
submitted by creemyice to Lebanese

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