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What's new in DaVinci Resolve 17 beta 1 release notes

Did not see it (I did use search in reddit,.... I know!), so here it is!
About DaVinci Resolve 17 (beta 1)
The free DaVinci Resolve 17 includes all of the same high quality processing as DaVinci Resolve 17 Studio and can handle unlimited resolution media files. However it does limit project mastering and output to Ultra HD resolutions or lower. DaVinci Resolve 17 only supports a single processing GPU on Windows and Linux and 2 GPUs on the latest Mac Pro.
If you need features such as support for multiple GPUs, 4K output, motion blur effects, temporal and spatial noise reduction, de-interlacing, HDR tools, camera tracker, multiple Resolve FX, 3D stereoscopic tools, remote rendering, an external database server and collaboration tools that let multiple users work on the same project at the same time, please upgrade to DaVinci Resolve 17 Studio.
We hope you do decide to upgrade as your facility grows and you do more advanced work!
Important information regarding database management
DaVinci Resolve 17.0 requires a database upgrade from DaVinci Resolve 16.2.7 and previous versions. We strongly recommend that you back up your existing database (both DiskDB and PostgreSQL) before performing an upgrade.
What's new in DaVinci Resolve 17.0
Color
  • DaVinci Resolve Advanced Panel keycaps kit and new optimized menus.
  • RCM2 with improved color tagging and smooth tone and gamut mapping.
  • HDR perceptually accurate primary grading tools with tonal range control.
  • Color warper to qualify and change hue vs saturation and luma vs chroma.
  • Magic mask using the DaVinci neural engine generates tracking masks.
  • Redesigned primary interface to show all controls concurrently.
  • Grading tools are colorspace aware in color managed timelines.
  • Support for user selectable colorspace and gamma for HDR grading tools.
  • Support for timeline clips to bypass color management.
  • Support for sat vs lum mode in the curve tool.
  • Support for generating a 17-point cube 3D LUT.
  • Support for LUTs designed for video range.
  • Support for saving smart filters to be shown in all projects.
  • Support for smart filters for marker keywords added to timeline clips.
  • Support for diagonal, venetian blinds and checkerboard reference wipes.
  • Support to set input colorspace, gamma and IDT on preconform timelines.
  • Support for a pop-out floating window for the curves panel.
  • Support for fast review from the playback menu on the color page.
  • Support for a 3x3 grid view and multiple GPU scopes of the same type.
  • Support for a floating video scopes window in dual screen layouts.
  • Improved scaling and style options for waveforms and vectorscopes.
  • Support for loading IDTs and ODTs as a DCTL file or ACES RRT.
  • Support for defining LUTs inside a DCTL file.
  • Support for multiple simultaneous client connections in remote grading.
  • Support for advanced and mini panels networking for remote grading.
  • Support for a split screen playhead viewing mode.
  • Support for improved split screen layouts.
  • Support for converting in-out ranges to duration markers.
  • Improved behavior when drawing bezier power windows using a mouse.
  • Option to use a Rec.2020 matrix for 4:2:2 video monitoring.
Resolve FX
  • Resolve FX Smear frame blending for motion blur and other effects.
  • Resolve FX Motion Trails temporal motion blur, object trails, disco effects.
  • Resolve FX Transform clip moving, stretching and rotation with motion blur.
  • Resolve FX False Color overlays replicating camera HUDs and other looks.
  • Resolve FX Texture Pop for fine image detail and contrast control.
  • Resolve FX Detail Recovery for detail and grain recovery.
  • Resolve FX Noise Reduction native noise reduction tools as Resolve FX.
  • Resolve FX Video Collage to quickly position a stack of clips into a grid.
  • Resolve FX Luma, HSL and 3D native keying tools as Resolve FX.
  • Improved Resolve FX Film Grain with new optimized mode.
  • Improved Resolve FX Dead Pixel Fixer with freehand fill, softness etc.
  • Improved Resolve FX Dust Buster with shape drawing, clone fixes etc.
  • Improved Resolve FX Object Removal for scene mode, adaptive blending.
  • Improved Resolve FX Blur defaults for directional, radial and zoom blurs.
  • Improved Resolve FX Tilt Shift with alpha channel support for depth masks.
Audio
  • Support for the Fairlight Mini Console.
  • Fairlight Audio Core to natively CPU process up to 2000 audio tracks.
  • FlexBus routing system to permit bus to bus routing and mixing.
  • ADM import, playback and export of Dolby Atmos IMF IAB masters.
  • Fairlight FX Surround Analyzer meters.
  • Full implementation of the 9.1.6 and 22.2 surround sound bus formats.
  • Native support for 44.1 KHz sample rate audio clips and instruments.
  • Analyzing and navigating to audio transients in a track.
  • Offline clip-based audio loudness analyzer.
  • Selection of absolute or relative scales and loudness meter dialog gating.
  • Pro Tools keyboard customization preset.
  • Full range of video controls in the new unified and tabbed inspector.
  • Updated editing, range and selection behavior in edit selection mode.
  • Support for importing AES31 audio timelines.
  • Support for pre-viewing video when sliding clips, markers and ranges.
  • Support for reversing audio clips.
  • Support for flattening audio track layers.
  • Support to have automation following clip edit changes.
  • Support for saving, recalling, creating timelines via configuration presets.
  • Support for editing linked clips.
  • Support for marquee selection of multiple mixer tracks.
  • Support for changing the track type of multiple selected tracks.
  • Support to directly edit in the mixer track and VCA group names.
  • Support for deleting multiple empty tracks from the track header.
  • Support for deleting marked extents on selected tracks.
  • Support for per-timeline views, selections, range and playhead location.
  • Support for changing clip gain using shortcuts.
  • Improved clip gain with change tooltips and fine control using shift.
  • Support for bouncing linked groups to a multi channel file.
  • Support for track record, mute, solo, arm control in the application menu.
  • Support for viewer to be off, floating, docked or full screen.
  • Support for toggling interface between normal and cinema viewer mode.
  • Support for monitoring volume dB level tooltip.
  • Support for selecting multiple monitor sources from Fairlight audio editors.
  • Support for pre & post roll control from the Fairlight audio editors.
  • Support for selection of Fairlight Audio Interface phantom power, gain etc.
  • Improved waveform display when zooming into a clip waveform.
  • Improved metering displays for timelines with lots of audio tracks.
  • Improved keyboard mappings for edit selection mode.
  • Improved MPEG-H workflow and export support.
Cut
  • Support for the DaVinci Resolve Speed Editor.
  • Full featured unified inspector with tabs and keyframe control.
  • File tab in the inspector with camera raw settings and clip metadata.
  • Media pool clip properties can now be viewed and edited in the inspector.
  • Media pool slate and sort view with grouping based on clip metadata.
  • Audio trim on the viewer and timeline.
  • Live scrubbing previews for effects library transitions, titles and effects.
  • Support for a new relink icon and dialog in the cut page.
  • Support quickly switching source tape bins from the media pool.
  • Support for showing the media pool in a flattened view.
  • Playhead indicators for distance to adjacent edits when using sync bins.
  • Support for a change duration dialog with presets in the cut page.
  • Support for entering the clip duration in the viewer duration field.
  • Support for navigating edit points and markers in the cut page.
  • Support for a thumbnail view in the effects library.
  • Support for a full screen preview icon on the viewer.
  • Support for selecting safe area guides and aspect ratios on the cut page.
  • Support for a cinema viewer with sync bin multi-views.
  • Support for switching timelines in the viewer.
  • Support for importing frame sequences as individual still images.
  • Improved markers entry using the DaVinci Resolve Editor keyboard.
Edit
  • Full featured unified inspector with tabs and keyframe control.
  • File tab in the inspector with camera raw settings and clip metadata.
  • Media pool clip properties can now be viewed and edited in the inspector.
  • Significantly improved DaVinci neural engine deinterlacing quality option.
  • Significantly improved processing of interlaced timelines and deliveries.
  • Real time removal of 3:2 pull down.
  • Scene cut detection directly on the timeline using DaVinci neural engine.
  • Automatically framing shots based on content using DaVinci neural engine.
  • Quick and clean chroma keying with Resolve FX Luma, HSL and 3D Keyer.
  • Resolve FX Video Collage for multiple source picture in picture grid.
  • Burn away transition with options to control burning, melting and shriveling.
  • Sync of multiple audio clips to a single video clip.
  • Aligning edits on the timeline using waveform or timecode matching.
  • Importing BorisFX Continuum plugins, transitions etc. from AAFs.
  • Live scrubbing previews for effects library transitions, titles and effects.
  • Media pool slate and sort view with grouping based on clip metadata.
  • Deleting gaps based on clip selection, ranges or the whole timeline.
  • Support for rendering sections of the timeline in place with effects baked in.
  • Support for motion blur controls for motion based video transitions.
  • Support for dragging effects directly into the inspector.
  • Support for conversion of basic transitions into Fusion transitions.
  • Support for timeline compositing using Resolve FX & OpenFX alpha.
  • Support to retain image position in the crop section of the inspector.
  • Support to navigate the timeline with arrow keys without affecting selection.
  • Support to change clip selection using arrow keys and command modifier.
  • Support for a thumbnail view in the effects library.
  • Support for sorting timelines alphabetically, creation date or recent use.
  • Support for disabling timelines within the media pool.
  • Improved timecode entry with multiple modes and dedicated action.
  • Support for copy paste of timecode or frame in viewers based on mode.
  • Support for compositing using track mattes or external alpha.
  • Support for Fusion effect templates in the edit page.
  • Support for viewer overlays for Fusion templates and titles.
  • Support to save and show smart bins in all projects.
  • Support for creating multiple multicam clips by splitting at gaps.
  • Support for compound clip or timeline conversion into multicam clips.
  • Support to optionally zoom timeline at the cursor or the playhead.
  • Support for a fast play review from the playback menu.
  • Support for hovering on title font names to preview on viewer.
  • Support for monitoring HDR and SDR outputs for Dolby Vision projects.
  • Support for monitoring stereoscopic 3D timelines.
  • Support for creating DCTL based transitions.
  • Support for importing EDL, XML etc. without media to empty media pool.
  • Support for floating video scopes in media view in a dual monitor mode.
  • Support for closing take selector or retime using escape.
  • Support for creating a new timeline using an IMF composition playlist.
  • Improved behavior when switching between clip and edit point selections.
  • Improved waveform syncing when creating multicams or aligning clips.
  • Improved track compositing when the media doesn't cover the full canvas.
  • Support for independent track height and view mode options.
Fusion
  • Audio playback along with waveform display in the keyframes panel.
  • Viewing and editing clip and timeline markers in the keyframes panel.
  • Resolve FX Dead Pixel Fixer, DCTL and Patch Replacer.
  • Audio playback along with waveform display in the keyframes panel.
  • Anim curves modifier for convenient easing and shaping of animations.
  • Support for user customization of the Fusion toolbar above the node editor.
  • Support for auto creating a composition when adding tools or media.
  • Support for additional dual screen layouts.
  • Support for full featured unified inspector with tabs and keyframe control.
  • Initial support for a GPU accelerated 2D shapes toolkit for motion graphics.
  • Improved optical flow behavior.
Workflow Integrations
  • Open toolkit to create DaVinci Resolve Studio workflow integration plugins.
Codecs
  • Directly uploading to Twitter from within DaVinci Resolve.
  • Per frame metadata from Blackmagic RAW clips.
  • Per frame metadata from ARRI, RED, Canon and Sony cameras.
  • Decoding and rendering per-frame EXR metadata.
  • Updated metadata support for Sony MXF clips.
  • Open plugin SDK toolkit for encoder developers.
  • Growing file support in the media pool.
  • Decoding QuickTime PNG clips.
  • Decoding uncompressed RGB 8-bit and YUV 10-bit AVI clips.
  • Decoding spanned Panasonic 8K SHV clips.
  • Decoding and encoding GoPro CineForm clips with non multiple of 16 res.
  • Decoding and encoding mp3 audio in Linux.
  • Decoding and encoding high-throughput JPEG 2000 (HTJ2K).
  • Bypass re-encodes for supported JPEG 2000 profiles on renders.
  • Encoding IMF MCA audio metadata.
  • Encoding IMF and DCP as reels based on duration or edits.
  • Exporting non-HDR DCP metadata option.
  • Exporting HDR tags in DCP workflows.
  • Support for reading RAW clips and audio clips from Frame.io.
  • Support for additional NVIDIA encoder parameters for H.264 and H.265.
  • Support for rendering 10-bit HDR IMF clips.
  • Support for a 16 bit SDR IMF preset.
  • Support for Photon 4.8.0 for IMF validation.
General
  • Proxy media workflow supporting internal and externally generated media.
  • Optimized media is now automatically available across projects.
  • Generation of optimized media can now be limited to edit extents.
  • In and out ranges are now synchronized between pages.
  • Significantly improved performance with large collaboration projects.
  • Stability improvements with new GPU detection and initialization.
  • Better interactivity and playback performance on multi-GPU systems.
  • Consistent pan, zoom and scroll behavior with mouse and trackpads.
  • Support for importing and exporting individual timelines using .drt files.
  • Support for importing and exporting individual bins using .drb files.
  • Support for exporting .drt files for media managed timelines.
  • Support for auto linking .drt files to source camera clips.
  • Support for auto linking .drt files generated using media management.
  • Improved error handling for media management jobs.
  • Support for a warning about media offline when creating render jobs.
  • Support for smart bins and smart filters to check if media is offline.
  • Support to scan all connected databases for remote rendering jobs.
  • Support for new resize filter options in project settings and edit inspector.
  • Support for render caching adjustment clips.
  • Support to adjust numeric field entries using arrow keys based on cursor.
  • Support to ignore unsupported OpenFX plugin packages in preferences.
  • Support for independently configuring capture and playback devices.
  • Support for displaying source frame number in data burn-in.
  • Support for adjusting text opacity for data burn-in.
  • Support for configuring multiple custom LUT paths.
  • Support for Thai & Vietnamese UI localizations.
  • Support for a render codec tag for render path and file name.
  • Support for ITU-R BT.2111-1 HDR test bar patterns.
  • Support for showing fast forward & rewind speed.
  • Support for NVLink high speed interconnect with supported NVIDIA GPUs.
  • Support for xGMI high speed interconnect with supported AMD GPUs.
  • Support for an integrated title bar in the application window on Mac OS.
  • Support for previous and next navigation across Frame.io markers.
  • Support for triggering a script at the start or end of a render.
  • Multiple scripting API improvements.
  • Multiple performance and stability improvements.
Minimum system requirements
  • Windows 10 Creators Update.
  • 16 GB of system memory. 32 GB when using Fusion.
  • Blackmagic Design Desktop Video 10.4.1 or later.
  • Integrated GPU or discrete GPU with at least 2 GB of VRAM.
  • GPU which supports OpenCL 1.2 or CUDA 11.
  • NVIDIA/AMD/Intel GPU Driver version – as required by your GPU.
  • A minimum NVIDIA driver version of 451.82 is recommended.
Installing DaVinci Resolve software
Double-click the DaVinci Resolve Installer icon and follow the onscreen instructions. To remove DaVinci Resolve from your system, go to the Programs and Features control panel, select DaVinci Resolve, click on Uninstall and follow the onscreen prompts.
Migrating legacy Fairlight projects to DaVinci Resolve
In order to import legacy Fairlight DR2 projects into DaVinci Resolve, download and install the following utility on your Windows system: https://downloads.blackmagicdesign.com/DaVinciResolve/Fairlight-Project-Importer.zip
After installing the utility, you should see an option to "Import Fairlight Project" in the Fairlight menu in DaVinci Resolve.
Additional information
Please refer to the latest DaVinci Resolve configuration guide for details on Windows support, including certified driver versions for third party hardware. It is available from www.blackmagicdesign.com/support/.
You will also need to download and install the latest Blackmagic Design Desktop Video software for monitoring with your Blackmagic Design video hardware. Desktop Video is available from www.blackmagicdesign.com/support/.
© 2001-2020 Blackmagic Design Pty. Ltd. All rights reserved. Blackmagic Design, Blackmagic, DeckLink, Multibridge, Intensity, H.264 Pro Recorder and "Leading the creative video revolution" are trademarks of Blackmagic Design Pty. Ltd., registered in the U.S.A and other countries. Adobe Premiere Pro, Adobe After Effects and Adobe Photoshop are registered trademarks of Adobe Systems. Avid Media Composer and Avid Pro Tools are registered trademarks of Avid. Apple Final Cut Pro, Apple Motion and Apple Soundtrack Pro are registered trademarks of Apple Computer.
Updated November 9, 2020.
Edit: formatting Edit2: crap can't change the title, it's beta 1. Deleted original post, reposted.
submitted by AlexIsPlaying to blackmagicdesign

Search nearby Restaurants (ASR ML Kit, Site Kit & Map Kit)

Search nearby Restaurants (ASR ML Kit, Site Kit & Map Kit)
Article Introduction
In this article we will show how to integrate Huawei ASR ML Kit and Site Kit to search and show all the nearby restaurants on the map using Huawei Map Kit.
1. Huawei ML Kit (ASR)
Automatic speech recognition (ASR) service can convert speech (no more than 60 seconds) into text in real time. Currently, Mandarin Chinese (including Chinese-English bilingual speech), English, French, German, Spanish, and Italian are supported. This service is widely used in social networking, conferencing, and shopping apps. For example, when it is inconvenient for users to manually enter text to search for information, they can speak a keyword for search, to further improve search efficiency.
https://preview.redd.it/rd684az80xz51.png?width=1035&format=png&auto=webp&s=7b92e2d43f80c4e4952db7c0dcd2dc39cdc70136
2. Huawei Site Kit
With Site Kit, your app can provide users with convenient and secure access to diverse, place-related services, and therefore acquire more users.
Site Kit provides the following core capabilities for you to quickly build apps with which your users can explore the world around them:
  • Keyword Search: Returns a place list based on keywords entered by the user.
  • Nearby Place Search: Searches for nearby places based on the current location of the user's device.
  • Place Detail Search: Searches for details about a place.
  • Place Search Suggestion: Returns a list of suggested places.
  • Autocomplete: Returns an autocomplete place and a list of suggested places based on the entered keyword.
3. Huawei Map Kit
Map Kit is an SDK for map development. It covers map data of more than 200 countries and regions, and supports hundreds of languages. With this SDK, you can easily integrate map-based functions into your apps.
Map Kit uses the WGS 84 GPS coordinate system, which meets most map development requirements outside China, including:
  • Map display: Displays buildings, roads, water systems, and Points of Interest (POIs).
  • Map interaction: Controls the interaction gestures and buttons on the map.
  • Map drawing: Adds location markers, map layers, overlays, and various shapes.

Now, Let's do the Development!
Pre-Requisites
Before we jump into the development, we have to integrate HMS Core in our project. Please follow the HMS Core Integration link mentioned in the References section of this article to integrate HMS Core. After integrating HMS Core, make sure you enabled Site Kit, Map Kit and ML Kit in the AGConnect Console and added the agconnet-service.json file in the app level directory.
Step 1: Add Dependencies & Permissions
1.1: Add the following dependencies in the app level build.gradle file:
dependencies { // ... Below all the previously added dependencies // Huawei Automatic speech recognition ML Kit implementation 'com.huawei.hms:ml-computer-voice-asr:2.0.3.300' implementation 'com.huawei.hms:ml-computer-voice-asr-plugin:2.0.3.300' // Huawei Scan Kit implementation 'com.huawei.hms:site:5.0.3.302' // Huawei Map Kit implementation 'com.huawei.hms:maps:5.0.3.302' // Custom Runtime Permissions lib implementation 'com.nabinbhandari.android:permissions:3.8' } 
1.2: Add the following permissions in the AndroidManifest.xml:
 General Permissions  Required permission for ASR ML Kit Write permission  Read permission  Record permission  Network status obtaining permission  Wi-Fi status obtaining permission   
Step 2: Add Layout Files
2.1: Add the following view_search.xml layout file in the layout folder of the res. This is the layout view of Custom Search bar which is used as Action Bar in the application, contains two views i-e searchCloseView and searchOpenView.
    
2.2: Add the following activity_speech_search.xml layout file in the layout folder of the res. This is the layout view of our Activity which contains Custom SearchView, MapView and Progress Bar.
      
Step 3: Add SearchView Classes
3.1: Add the following SearchView.java file inside searchview package. This class is extended from FrameLayout contains all the code related to Search. The class also implement Custom Listener for different actions callback.
package com.demo.speechsearch.searchview; import android.animation.Animator; import android.content.Context; import android.util.AttributeSet; import android.view.View; import android.view.ViewAnimationUtils; import android.widget.Button; import android.widget.EditText; import android.widget.FrameLayout; import android.widget.RelativeLayout; import androidx.annotation.NonNull; import androidx.annotation.Nullable; import com.demo.speechsearch.R; public class SearchView extends FrameLayout implements View.OnClickListener { private Button btnOpenSearch; private EditText editTextSearch; private RelativeLayout searchOpenedView; private SearchViewListener searchViewListener; public SearchView(@NonNull Context context) { super(context); init(context); } public SearchView(@NonNull Context context, @Nullable AttributeSet attrs) { super(context, attrs); init(context); } public SearchView(@NonNull Context context, @Nullable AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); init(context); } public void init(Context context){ inflate(context, R.layout.view_search, this); editTextSearch = findViewById(R.id.editTextSearch); searchOpenedView = findViewById(R.id.searchOpenedView); Button btnSendSearch = findViewById(R.id.btnSendSearch); btnOpenSearch = findViewById(R.id.btnOpenSearch); Button btnCloseSearch = findViewById(R.id.btnCloseSearch); Button btnVoiceSearch = findViewById(R.id.btnVoiceSearch); btnSendSearch.setOnClickListener(this); btnOpenSearch.setOnClickListener(this); btnCloseSearch.setOnClickListener(this); btnVoiceSearch.setOnClickListener(this); } @Override public void onClick(View v) { switch (v.getId()){ case R.id.btnSendSearch: if(searchViewListener != null && !editTextSearch.getText().toString().trim().isEmpty()){ searchViewListener.onSendClicked(editTextSearch.getText().toString()); } break; case R.id.btnOpenSearch: openSearch(); if(searchViewListener != null){ searchViewListener.onSearchClicked(); } break; case R.id.btnCloseSearch: closeSearch(); if(searchViewListener != null){ searchViewListener.onCloseClicked(); } break; case R.id.btnVoiceSearch: if(searchViewListener != null){ searchViewListener.onVoiceClicked(); } break; } } private void openSearch(){ editTextSearch.setText(""); searchOpenedView.setVisibility(View.VISIBLE); Animator viewAnimator = ViewAnimationUtils.createCircularReveal( searchOpenedView, (btnOpenSearch.getRight() + btnOpenSearch.getLeft()) / 2, (btnOpenSearch.getTop() + btnOpenSearch.getBottom()) / 2, 0f, searchOpenedView.getWidth() ); viewAnimator.setDuration(300); viewAnimator.start(); } private void closeSearch() { Animator viewAnimator = ViewAnimationUtils.createCircularReveal( searchOpenedView, (btnOpenSearch.getRight() + btnOpenSearch.getLeft()) / 2, (btnOpenSearch.getTop() + btnOpenSearch.getBottom()) / 2, searchOpenedView.getWidth(), 0f ); viewAnimator.setDuration(300); viewAnimator.start(); viewAnimator.addListener(new Animator.AnimatorListener() { @Override public void onAnimationStart(Animator animation) { } @Override public void onAnimationEnd(Animator animation) { searchOpenedView.setVisibility(View.INVISIBLE); editTextSearch.setText(""); viewAnimator.removeAllListeners(); } @Override public void onAnimationCancel(Animator animation) { } @Override public void onAnimationRepeat(Animator animation) { } }); } public void setSearchViewListener(SearchViewListener searchViewListener) { this.searchViewListener = searchViewListener; } public String getSearchText(){ return editTextSearch.getText().toString().trim(); } public void setSearchText(String text){ if (text == null) { editTextSearch.setText(""); } else { editTextSearch.setText(text); } } } 
3.2: Add the following SearchViewListener.java file inside searchview package.
package com.demo.speechsearch.searchview; import com.huawei.hms.site.api.model.Site; import java.util.ArrayList; public interface SearchViewListener { // Optional listener method default void onSearchClicked() { } // Optional listener method default void onCloseClicked() { } // Optional listener method default void onSendClicked(String text) { } // Optional listener method default void onVoiceClicked() { } // Optional listener method default void onSearchResultComplete(ArrayList allNearBySites, Error error) { } } 
Step 4: Add Main Classes
4.1: Add the following UtilClass.java file. This class is has two methods i-e getAllSite(String queryText, SearchService searchService, SearchViewListener listener) and showDialog(Activity activity, DialogInterface.OnClickListener dialogPositive, CharSequence message).
This getAllSite method is responsible to bring all the sites (places) based on provided location.
package com.demo.speechsearch; import android.app.Activity; import android.app.AlertDialog; import android.app.Dialog; import android.content.DialogInterface; import android.util.Log; import android.view.ContextThemeWrapper; import com.demo.speechsearch.searchview.SearchViewListener; import com.huawei.hms.site.api.SearchResultListener; import com.huawei.hms.site.api.SearchService; import com.huawei.hms.site.api.model.Coordinate; import com.huawei.hms.site.api.model.HwLocationType; import com.huawei.hms.site.api.model.SearchStatus; import com.huawei.hms.site.api.model.Site; import com.huawei.hms.site.api.model.TextSearchRequest; import com.huawei.hms.site.api.model.TextSearchResponse; import java.util.ArrayList; public class UtilClass { private static Coordinate riyadhCoordinates = new Coordinate(24.744151, 46.702933); // Fixed Coordinates for our example public static void getAllSite(String queryText, SearchService searchService, SearchViewListener listener) { TextSearchRequest textSearchRequest = new TextSearchRequest(); textSearchRequest.setQuery(queryText); textSearchRequest.setLocation(riyadhCoordinates); // We have to integrate Location Kit here to get user current location. In this sample, we have provided fix coordinates textSearchRequest.setHwPoiType(HwLocationType.RESTAURANT); // In this Application, we are only search for nearby restaurants searchService.textSearch(textSearchRequest, new SearchResultListener() { @Override public void onSearchResult(TextSearchResponse textSearchResponse) { ArrayList siteList = new ArrayList<>(); if (textSearchResponse == null || textSearchResponse.getTotalCount() <= 0 || textSearchResponse.getSites() == null || textSearchResponse.getSites().size() <= 0) { if (listener != null) { listener.onSearchResultComplete(siteList, new Error("No Results Found")); } return; } siteList.clear(); siteList.addAll(textSearchResponse.getSites()); if (listener != null) { listener.onSearchResultComplete(siteList, null); } } @Override public void onSearchError(SearchStatus searchStatus) { Log.e(SpeechSearchActivity.class.getSimpleName(), "onSearchError is: " + searchStatus.getErrorCode()); if (listener != null) { listener.onSearchResultComplete(new ArrayList<>(), new Error("onSearchError is: " + searchStatus.getErrorCode())); } } }); } public static Dialog showDialog(Activity activity, DialogInterface.OnClickListener dialogPositive, CharSequence message) { AlertDialog.Builder builder = new AlertDialog.Builder(new ContextThemeWrapper(activity, R.style.AppTheme)); builder.setIcon(android.R.drawable.ic_dialog_alert) .setTitle(android.R.string.dialog_alert_title) .setMessage(message).setCancelable(true) .setPositiveButton(android.R.string.yes, dialogPositive); return builder.create(); } } 
4.2: Add the following SpeechSearchActivity.java file. This class has all the code. We have initiated the MapView, other views and checking the required permissions inside onCreate of the activity.
package com.demo.speechsearch; import android.content.Context; import android.content.Intent; import android.os.Bundle; import android.util.Log; import android.view.View; import android.widget.ProgressBar; import android.widget.Toast; import androidx.annotation.Nullable; import androidx.appcompat.app.AppCompatActivity; import com.demo.speechsearch.searchview.SearchView; import com.demo.speechsearch.searchview.SearchViewListener; import com.huawei.agconnect.config.AGConnectServicesConfig; import com.huawei.hms.maps.HuaweiMap; import com.huawei.hms.maps.MapView; import com.huawei.hms.maps.MapsInitializer; import com.huawei.hms.maps.OnMapReadyCallback; import com.huawei.hms.maps.model.LatLng; import com.huawei.hms.maps.model.MarkerOptions; import com.huawei.hms.mlplugin.asr.MLAsrCaptureActivity; import com.huawei.hms.mlplugin.asr.MLAsrCaptureConstants; import com.huawei.hms.mlsdk.common.MLApplication; import com.huawei.hms.site.api.SearchService; import com.huawei.hms.site.api.SearchServiceFactory; import com.huawei.hms.site.api.model.Site; import com.nabinbhandari.android.permissions.PermissionHandler; import com.nabinbhandari.android.permissions.Permissions; import java.io.UnsupportedEncodingException; import java.net.URLEncoder; import java.util.ArrayList; public class SpeechSearchActivity extends AppCompatActivity implements SearchViewListener, OnMapReadyCallback { private static final int ML_ASR_CAPTURE_CODE = 2002; private static final String MAPVIEW_BUNDLE_KEY = "MapViewBundleKey"; private SearchView searchView; private ProgressBar progressView; private SearchService mSearchService; private MapView mMapView;// Huawei Map private HuaweiMap mHuaweiMap; // Huawei Map @Override protected void onCreate(@Nullable Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_speech_search); initVariables(savedInstanceState); // Init All the required variables // Check required permission at runtime checkPermissions(); } private void initVariables(Bundle savedInstanceState) { // Init required Views mMapView = findViewById(R.id.mapView); progressView = findViewById(R.id.progressView); searchView = findViewById(R.id.searchView); searchView.setSearchViewListener(this); // This will set the listener to this class AGConnectServicesConfig config = AGConnectServicesConfig.fromContext(this); MLApplication.getInstance().setApiKey(config.getString("client/api_key")); // Set API Key for ASR ML Kit try { mSearchService = SearchServiceFactory.create(this, URLEncoder.encode(config.getString("client/api_key"), "utf-8")); // Take instance of Search Service to be used later } catch (UnsupportedEncodingException e) { Log.e(SpeechSearchActivity.class.getSimpleName(), "encode apikey error"); } Bundle mapViewBundle = null; if (savedInstanceState != null) { mapViewBundle = savedInstanceState.getBundle(MAPVIEW_BUNDLE_KEY); } MapsInitializer.setApiKey(config.getString("client/api_key")); mMapView.onCreate(mapViewBundle); mMapView.getMapAsync(this); } private void startListeningAudio() { Intent intent = new Intent(this, MLAsrCaptureActivity.class) .putExtra(MLAsrCaptureConstants.LANGUAGE, "en-US") // Language set as English .putExtra(MLAsrCaptureConstants.FEATURE, MLAsrCaptureConstants.FEATURE_WORDFLUX); startActivityForResult(intent, ML_ASR_CAPTURE_CODE); // This Code is used in onActivityResult to get the response overridePendingTransition(R.anim.mlkit_asr_popup_slide_show, 0); } @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { super.onActivityResult(requestCode, resultCode, data); if (requestCode == ML_ASR_CAPTURE_CODE) { switch (resultCode) { case MLAsrCaptureConstants.ASR_SUCCESS: if (data != null) { String text = ""; Bundle bundle = data.getExtras(); if (bundle != null && bundle.containsKey(MLAsrCaptureConstants.ASR_RESULT)) { text = bundle.getString(MLAsrCaptureConstants.ASR_RESULT); } if (text != null && !"".equals(text)) { searchView.setSearchText(text); // This will set the text spoken by the person Log.d(SpeechSearchActivity.class.getSimpleName(), text); } } break; case MLAsrCaptureConstants.ASR_FAILURE: if(data != null) { Bundle bundle = data.getExtras(); if(bundle != null && bundle.containsKey(MLAsrCaptureConstants.ASR_ERROR_CODE)) { int errorCode = bundle.getInt(MLAsrCaptureConstants.ASR_ERROR_CODE); Log.d(SpeechSearchActivity.class.getSimpleName(), "ASR Error Code " + errorCode); } if(bundle != null && bundle.containsKey(MLAsrCaptureConstants.ASR_ERROR_MESSAGE)){ String errorMsg = bundle.getString(MLAsrCaptureConstants.ASR_ERROR_MESSAGE); Log.d(SpeechSearchActivity.class.getSimpleName(), "ASR Error Messge " + errorMsg); } if(bundle != null && bundle.containsKey(MLAsrCaptureConstants.ASR_SUB_ERROR_CODE)) { int subErrorCode = bundle.getInt(MLAsrCaptureConstants.ASR_SUB_ERROR_CODE); Log.d(SpeechSearchActivity.class.getSimpleName(), "ASR Sub Error Code " + subErrorCode); } } break; default: break; } } } @Override public void onVoiceClicked() { startListeningAudio(); } @Override public void onSendClicked(String text) { if (text != null && !text.trim().isEmpty()) { showLoader(); UtilClass.getAllSite(text, mSearchService, new SearchViewListener() { @Override public void onSearchResultComplete(ArrayList allNearBySites, Error error) { if (error != null) { Log.d(SpeechSearchActivity.class.getSimpleName(), "Error Message " + error.getMessage()); Toast.makeText(SpeechSearchActivity.this, error.getMessage(), Toast.LENGTH_SHORT).show(); } if (allNearBySites != null && allNearBySites.size() > 0) { Log.d(SpeechSearchActivity.class.getSimpleName(), "Total Site " + allNearBySites.size()); addPlacesOnMap(allNearBySites); } hideLoader(); } }); } } private void addPlacesOnMap(ArrayList allNearBySites) { if (mHuaweiMap != null) { mHuaweiMap.clear(); for (Site site : allNearBySites) { // Adding User location MarkerOptions markerOptions = new MarkerOptions().position(new LatLng(site.getLocation().getLat(), site.getLocation().getLng())).title(site.getName()).snippet(site.getFormatAddress()); mHuaweiMap.addMarker(markerOptions); } } } @Override public void onMapReady(HuaweiMap map) { // Get map instance in a callback method Log.d(SpeechSearchActivity.class.getSimpleName(), "onMapReady: "); mHuaweiMap = map; } @Override protected void onStart() { super.onStart(); mMapView.onStart(); } @Override protected void onStop() { super.onStop(); mMapView.onStop(); } @Override protected void onDestroy() { super.onDestroy(); mMapView.onDestroy(); } @Override protected void onPause() { mMapView.onPause(); super.onPause(); } @Override protected void onResume() { super.onResume(); mMapView.onResume(); } private void showLoader() { if (progressView != null) { progressView.setVisibility(View.VISIBLE); } } private void hideLoader() { if (progressView != null) { progressView.setVisibility(View.GONE); } } private void checkPermissions() { String[] permissions = {android.Manifest.permission.RECORD_AUDIO, android.Manifest.permission.ACCESS_NETWORK_STATE, android.Manifest.permission.ACCESS_WIFI_STATE, android.Manifest.permission.WRITE_EXTERNAL_STORAGE, android.Manifest.permission.READ_EXTERNAL_STORAGE}; Permissions.check(this, permissions, getResources().getString(R.string.permission_request), null, new PermissionHandler() { @Override public void onGranted() { } @Override public void onDenied(Context context, ArrayList deniedPermissions) { UtilClass.showDialog(SpeechSearchActivity.this, (dialog, which) -> dialog.dismiss(), getResources().getString(R.string.app_permissions)).show(); } }); } } 
When user click on the search icon, the search bar is opened. User have the option to either type or use Speech to Text (ASR ML Kit) service. Once clicking on the send button, the getAllSite method of the UtilClass is called which returns the list of nearby sites and then we add them on the map with Site Name and Site Address.
Step 5: Run the Application
We have added all the required code. Now, just build the project, run the application and test on any Huawei phone. In this demo, We used Huawei Mate30 for testing purposes.

https://preview.redd.it/l3qd627r0xz51.png?width=371&format=png&auto=webp&s=0edb2e23c7ecba64260de6719c9fe706b423d84f
Conclusion
Using ML Kit, developers can develop different android applications with ASR search option to improve the UI/UX. They can also enhance their user engagement and behavior. Combining ML Kit with other Huawei Kits can yield amazing results.
Tips & Tricks
  1. You can use default Animator class with circularReveal animation to enrich Material Design look and feel.
  2. Make sure to add all the permissions like WRITE_EXTERNAL_STORAGE, READ_EXTERNAL_STORAGE, RECORD_AUDIO, ACCESS_NETWORK_STATE, ACCESS_WIFI_STATE.
  3. If you miss any of these permissions, you will get Service Unavailable error message with error code 11203.
  4. Make sure to add run-time permissions check. In this article, we used 3rd party Permission Check library with custom Dialog if user deny any of the required permission.
References
Huawei ML Kit Official Documentation:
https://developer.huawei.com/consumeen/doc/development/HMSCore-Guides/ml-asr-0000001050066212
Huawei Site Kit Official Documentation:
https://developer.huawei.com/consumeen/doc/development/HMSCore-Guides-V5/android-sdk-introduction-0000001050158571-V5
Huawei Map Kit Official Documentation:
https://developer.huawei.com/consumeen/doc/development/HMSCore-Guides/android-sdk-introduction-0000001050158633
ASR Error Constants:
https://developer.huawei.com/consumeen/doc/development/HMS-References/asrconstants
ASR Capture Constants:
https://developer.huawei.com/consumeen/doc/development/HMS-References/MLAsrCaptureConstants-4
HMS Core Integration Link:
https://medium.com/huawei-developers/android-integrating-your-apps-with-huawei-hms-core-1f1e2a090e98
Github Code Link:
https://github.com/yasirtahiSpeechSearch
submitted by helloworddd to HuaweiDevelopers

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