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My hope is that the quality jump from 3.0 to 4.0 would be even bigger than the leap from 2.0 to 3.0 considering how much I've learned over the past 3 years. So i'm currently 1 lore object short from reaching the achievement. Unturned is a post-apocalyptic survival game in which players must survive against hunger, thirst and zombies. In the game, an item can only appear in one of 2 ways: By naturally spawning at a location with item spawns, or as a drop from. Votifier for 3.0; Add Your Server; Login; Register; VIP Accounts Remove advertisements and upload banner images for any server you have listed - and most importantly, it keeps us running!

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[Suggestion] Inventory "Improvement" Ideas

So after playing 3.0 for a while I got some Ideas to make the inventory a little bit more comfortable. Since not everybody sees these ideas as improvements i put the quotation marks. Without further ado please have a look and tell me what you think.
  • fit the inventory on 1 screen (At the moment you have to scroll down to see all of your items in case you have all the clothes. That's not a big problem but it would make things easier and you could be quicker if it was all on one screen. I am not sure if that would work for lower resolutions though.)
  • automatically equip items when you aren't wearing an item of that kind at the moment (I think I already read that on Nelson's trello but couldn't find it when I checked today. This change would make things easier and quicker like the idea above, e.g. you press F on a Timberwolf (while no item is equipped as your primary weapon) and you automatically get it on Hotkey 1. This change might be to your disadvantage from time to time and that's why you could either add another hotkey (e.g. F - pick up normally; C - pick up and equip if possible) or make it switchable in the options or somewhere else.)
  • add a third weapon slot for knives/meeles only (Most FPS stlye games have 3 slots: primary weapon (rifle, shotgun, SMG etc.), Secondary (pistol in general) and a knife. Maybe Nelson already posted something about this topic that I didn't get or people just don't want Unturned to become like a regular shooter but I would really like to see this being added. I would like to see something like: primary (as mentioned), secondary (pistol or strong meele weapon like sledgehammer, axe) and some kind of weak meele/knife. I think this would make weak meeles a little bit more viable.
  • add some kind of hotbar for more hotkeys (What bugs me is that you have to open the inventory and do 2 clicks each time you want to eat a single consumable or place something. This was better in 2.0. So my idea is that you can link items from inventory to a hotkey and each time you press that hotkey you get the linked item into your hand. E.g. you link a water bottle to hotkey 5. Now each time you press you press 5 you get a water bottle into your hand as long as you have water bottle in your inventory. This could work for food, drinks, grenades, building materials etc.)
  • being able to scroll through weapons (I'm wondering why this wasn't implemented in 2.0 for the items in the bar (1-4). Maybe there is a reason that I didn't get as well. This would make things easier for some players especially if if the 3rd weapon slot and the idea above were added.)
These are just my thoughts and i hope I explained everything well enough (please don't be too harch with me, this is my first reddit post and english isn't my native language. What do you think? Any ideas on how to improve my ideas? Thanks for reading and have a wonderful day.
submitted by Tuxano to unturned

Had some ideas on customization for U II

Sorry if anything looks bad, I usually use Reddit to stroll through suggestions of various communities. I'll try to make it look somewhat organized and finish one topic then move on to the next.
  • First off I, after reading YouTube comments on videos showcasing the newest U II update talking about patches on military uniforms, and some neat ideas. So you know the modular backpack menu and vest menu? How it has the slots for armor or storage pouches, well you could maybe do the same for uniforms and helmets, now some of this is (most of it) is entirely cosmetic choice, and in day to day game-play it wont affect you or anything else, for uniforms we could obviously do patches, rank patches (Im going based off of the U.S. Army) Private, skip PfC if you want, Corporal, Sgt, SSgt, then 1st Sgt or Sgt Maj, then finally to the higher ranks of 2nd Lt. or skip to Lt., Cpt., and then finally Major, if you want you can keep going or flesh out the earlier parts of the chain by adding the missing ranks. Next are insignia patches which can be military related patches, bio hazard and radioactive patches that are black and appear on orange backgrounds, maybe just things related to armies around the world like and eagle patch which just explains itself, a plane patch or jet patch which has a plane or jet probably on a sky blue background, just small things to add character to your character, now assuming we can do this, depending on the rarity of the patches, they can be sold for some good profit, obviously the rank patches would probably be more common would sell for the least amount and the patches could either share price or rise depending on their coolness (Totenkopf patch) but the patches are obviously small and they may be deterred by Unturneds artstyle so we may not get the patches but hopefully we can get the ranks. Next up and the final suggestion of the military category, are badges and medals, they're like patches but they go to slots on the chest and would appear on the top left or right side like how most military's regulate the display of medals on a human. They would range in rarity, probably not mythic tier but the medals that require the most courage to earn would be higher level rarities and spawn less often than other medals. Note medals arent rewards for achievements literally just like rank patches things that would spawn in the military barrack buildings, cannot be earned by working for it, cant buy it, you literally just stumble across the Medal of Honor in a barrack. Additionally if we can sell and buy things with the friendly NPCs, badges would be worth a lot.
  • Oh my goodness there's more? Don't worry this one is shorter then there's one more and we're done. So you know in Unturned 3.0 how there is the one police outfit? Zombies share it across maps, and so do the players who acquire them. So I think in order to add more character to the maps, instead of just being new areas to sneak past zombies in. Map specific emergency services uniforms. The military get their own uniforms (granted its just a different color and flag patch) why don't the (undead) men and women who work for the law, put out fires, or save peoples lives get their own special outfits? Obviously there would be basic doctor and nurse outfits, but in terms of EMS services, firefighters, and police officers would get their own special uniform based off the real life counter-part. Stats wise they would be the same, so the Russian police uniform would be the same as the American or German police uniforms in terms of storage or protection. But in the name of fleshing out the character of the map you're playing on, they get special uniforms like the military so its no longer "Police zombie, firefighter zombie, EMS zombie" its "German police zombie, American firefighter zombies, English EMS zombie".
  • Finally we're down to normal civilian clothing, I have a lot of ideas, I havent done much in terms of substituting my own stats besides how they might help in the real game, no specific numbers here. So first off: the T-Shirt, literally the current one but in maybe this default color set for all civilian items, (White, gray, black, red, green, blue, yellow, I will refer to as WGBRGBY) and with that complex idea over with we're onto the jacket, woah. In terms of function it of course has storage, be it limited due to just being a jacket from your local Loonie General. However on colder maps or during the winter "season" on maps it would provide some protection against the harsh cold. However wearing it too much could cause heat problems maybe? Not like it needs to be balanced just trying to implement realism for the sake of realism (Which is or isnt a good thing) additionally there are 2 "versions" of the jacket, unzipped and zipped up now if the heating problem gets added then keeping the jacket zipped up will produce even more heat (I think thats how it works, if you wanna educate me that unzipped jackets are warmer please do) also maybe a hood with would produce not as much heat as being zipped up but is just another way to keep your noodle warm. (Zipped and hood up can be active at the same time). Next is the hoodie, slightly warmer, comes in WGBRGBY, shares the "hood" feature from the jacket, its warmer, and in terms of appearance will look like the zipped up jacket minus the zipper obviously. Next is the long sleeve shirt, in terms of warmth its better than the T-Shirt obviously but worse than the jacket. Comes in WGBRGBY, no cool features and its really just the T-Shirt model with longer sleeves. Next up are knee-pads and elbow-pads, they come in WGBRGBY, and serve as like a civilian tier armor of sorts except they protect 4 small places on your body, maybe the knee-pads would give you a small resistance to fall damage so it has some use, the elbow-pads I don't really know, just there to give you more ways to customize your character. If you have ideas please say. They would spawn around clothing stores, sports areas like baseball fields, or maybe industrial areas and construction areas? Next is the biking helmet, once more comes in the WGBRGBY color set, so far nothing new except this is also a civilian tier armor obviously it protects the head. Next is the Motorbiking helmet (name suggestions please say) which is like an upgrade to the normal biking helmet as it is a helmet worn by people who ride motorcycles or dirt bikes, it can have that bill that dirt bike helmets have or it can just be a smooth biker helmet. Obviously they provide even more protection to the head which covers the entire head, people might trade high grade protection on the top for all round medium protection so maybe having the visor down which provides a small bonus to protection visually hinder (is that the right word?) someones view in first person. Its like the pumpkin mask from Minecraft, you trade the protection of your head for the ability to walk past Endermen and know they didnt think you gave them the stink eye. However now its to protect you from undead beings hellbent on killing you no matter how you look, and insane 13 year olds who are trying to fill your head with 5.56 or 7.62 rounds.
So thats all that I have in terms of ideas for customization hopefully you guys support it, if not please leave a WELL ARGUED and POLITE critique of my post. I am talking about the ideas I suggested obviously, I know the way I formatted this entire thing is probably terrible and could have been done better.
submitted by stoopmang to unturned

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